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Weapon skills
My original problem with split dice and additions to the subskills was the
added flexibility to the warriors without any new hinderances what so
ever. If indeed there are things added to the
Warrior skills, or split dice is introduced, I would like to see the base
cost of weapon skills go up to 40x max dam. This would make the
progression curve of the warrior less steep, while the added diversity of
split dice and potential new manuvers would allow more interesting use of
the skill besides just outright hamburgering someone. I would also like
to see more manuvers in the skills, so there is less emphasis on extra
attacks.
So, in short, I am not against new additions or modifications in the
weapon skills, I am against further imbalancing the warrior in the game.
Jevan