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RE: $.02 on Defense
-----Original Message-----
From: Steve Ames [SMTP:steve@ns1.cioe.com]
Sent: Tuesday, October 06, 1998 8:47 AM
To: gmlist@cioe.com; khaakon@lycosmail.com; kris@cioe.com
Subject: Re: $.02 on Defense
> Personally, I don't see why the dodge skill has be rolled in the
opponent's
> phase of a round. Would anyone (who was involved in the early days of
play
> testing) care to elaborate why the skill was designed in this way?
Flavor. Ditto T'or.
-Steve
Preventing the need of a 'state'. IE something the GM has to remember from
one round to another, figuring how it works on initiative flip/flops...
simplicity.
Dan