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RE: $.02 on Defense





-----Original Message-----
From:	Steve Ames [SMTP:steve@ns1.cioe.com]
Sent:	Tuesday, October 06, 1998 8:47 AM
To:	gmlist@cioe.com; khaakon@lycosmail.com; kris@cioe.com
Subject:	Re: $.02 on Defense

> Personally, I don't see why the dodge skill has be rolled in the 
opponent's
> phase of a round.  Would anyone (who was involved in the early days of 
 play
> testing) care to elaborate why the skill was designed in this way?

Flavor. Ditto T'or.

					-Steve
Preventing the need of a 'state'. IE something the GM has to remember from 
one round to another, figuring how it works on initiative flip/flops... 
simplicity.
							Dan