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Re: defense



*nod* so long as its clear that it ends at _YOUR_ next action.

Wright

> > Just a quick question here, I don't believe that any other skill on one
> > roll lasts for all of combat [please jump in here if I am wrong, and I am
> > not counting spells], so wouldn't this skill be less intuitive if you
> > could make one roll and have it work for the entire combat (even if it
> > would have to be re checked if you decided to roll again).  Wright's
> > point about if you pulled off a +12DV bonus equaling the player wouldn't
> > roll again the entire combat, would make this skill too powerful in my
> > opinion.  It's just like rolling versus a skill one dice at a time and
> > having the option of not rolling more dice once you see you are in danger
> > of failing the next added die.  At least that is how I see it.
> 
> Yep. Lyle nixed along the same reasoning. I agree. It should last until
> your next round... then stop unless you re-roll it.
> 
> 							-Steve
>