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Re: defense





> 
> > > > When you roll your dice you specify that X dice will be used
> > > > for "defense" during the following round. You can use whatever
> > > > other dice you rolled for combat this round (split target, multi,
> > > > lethal, etc...).
> > > > 
> > > > If you get a flip-flop on initiative then you oopsed and your
> > > > defensive dice were wasted. Bad you.
> > >
> > > Personally, I think it should last until you reroll your weapon
skill
> > > or combat ends.
> > 
> > That makes sense. I was just assuming that on your round you would be
> > rolling your weapon skill again in order to kill your opponent :)
> 
> Not if I some how manage to pull off that +12DV bonus. =) I'll stick
with
> my 1 attack each round for awhile. ;)
> 


Just a quick question here, I don't believe that any other skill on one
roll lasts for all of combat [please jump in here if I am wrong, and I am
not counting spells], so wouldn't this skill be less intuitive if you
could make one roll and have it work for the entire combat (even if it
would have to be re checked if you decided to roll again).  Wright's
point about if you pulled off a +12DV bonus equaling the player wouldn't
roll again the entire combat, would make this skill too powerful in my
opinion.  It's just like rolling versus a skill one dice at a time and
having the option of not rolling more dice once you see you are in danger
of failing the next added die.  At least that is how I see it.

-Kris