[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: Split Dice Proposal



As far as liking to roll dice all at once I make it pretty apparent when
I roll what order my attacks are in. That is why I have colored dice I
put the d10s ( my damage of choice ) in order in front of me and just
roll the corresponding d20s ( and hope that the '1' does not show up on
any dice and specifically not the first die). Well enough of my defence
spew :).

Number 1 is good I think you are worrying too much about it. No matter
what the # of dice needs to be stated first and then what each die is
for before d20s are rolled. If you miss your check you miss your check.
Let people be wishy washy about 1 die being for precise becoming 1 for
damage but you have to go with whatever you said before the d20s are
rolled. It hasn't been a problem with split target. I've declared 3 dice
2 on opponent 1 and 2 on number 2 both before and after the roll. The
only problem here is if you miss your check you have to say which of
the 2 people your swing is for. How can honesty even matter here? ( as
long as the roll is successfull and your attacks correspond with the total
of dice you rolled ).
						Greg

> From: Wright Frazier <khelek>
>
> Very true..hmmm.
> A couple of options:
> 1) Declare it when it is your turn to act.
> 	a) Declare it before rolling it.
> 	b) I'm rolling 3 dice.
> 	c) 1 die will be for additional attack.
> 	d) 1 die will be for a precise attack on the first attack.
> 	e) 1 die will be for a lethal attack on the first attack.
> 	f) roll the dice and if you make the check, make your first
> 		attack at +2/+2, and the second at normal mods.

b-f should be a sub of a not of 1. ( actually a should be left out since
it is just 1 repeated )

> 2) write it down in the action declaration phase.
> 	i.e. I'm using x dice, y of which will be for multi, and
> 	z of which will be for lethal.  Made a simpler by premade
> 	columns for each option, then just put a check in each
> 	column for hwo many dice you intend to use.
> 	i.e. 2 checks in multi column, 1 check in lethal, 1 check in
> 	precise.  do this as you 'locking in your action'.

Big pain in the ass. Why not just have people have color coordinated
d6? These white dice are for Multi, these clear red are for precise
and these solid red are for lethal. Oh the other d6 are for split
target ( in place of white ). :)

> Pros/Cons
> 1) 	-Simpler, a bit more intuitive, a bit faster.
> 	-Easier for people to change what means what at the time of
> 		attacking.
> 	-Gets confusing if you aren't practiced at it.
>
> 2)	-100% honesty.
> 	-possibly more time consuming
> 	-definately more resource consuming.
> 	-difficult to keep track of in fast paced games, and will get
> 	 	tossed out for option 1) then.
>
> Bleh,
>
> Wright
>
> 	
> > Multiple dice rolling is always confusing, and easily abused. I know Greg 
> > really likes to roll the whole set at once..... but in the hands of someone 
> > else who is less then he, it is damned easy to decide what dice are for 
> > what AFTER the roll.
>  
> > To get this skill through approval at all will at least require a very 
> > specific protocal on this dice rolling. Some way to ensure it can't be 
> > abused needs to be part of the proposal.
> > 
> > 					dan
> > 
> > -----Original Message-----
> > From:	Kris Ames [SMTP:kris@cioe.com]
> > 
> > I don't really care.  Maybe to be consistent during the action phase is
> > when you announce it (right before you roll the dice)  similar to when
> > you say "I am going to multi attack enemy 1" and then roll the dice. 
> > Sound reasonable?
> > 
> > -Kris