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RE: horsey stuff




Yeah, this sounded pretty good to me also. If we can get some agreement,
maybe Lyle will write this up and we can standardize on it.

						-Steve

> This actual sounds quite good for a damage system for falling off
> a horse. It goes from no damage to 2d8. I don't care about the last
> bit about the weapons. Its just one of those "penalties" I don't
> care about. Plus falling down on a spear probably wouldn't get you
> hurt unless you are REALLY unlucky and land on the tip. How about
> if you fall off with a weapon roll a d20 and a crit equals a self-hit?
>
> 					Greg
>
> > From: Lyle H Janney <lhjanney@adpc.purdue.edu>
> >
> > Absolutely, tumbling or default tumbling is very appropriate here.
> > Success means no damage and with a simple AGI roll you can
> > roll to your feet.  Failure would result in damage appropriate to
> > the terrain and horse movement as below:
> >
> > soft, loamy earth (i.e., farmland)    1d3
> > grasslands    1d4
> > rocky    1d6
> > sharp and treacherous    1d8
> >
> > Horse is walking (up to 1/4 movement)    no additional damage
> > Horse is trotting (up to 1/2 movement)    +1d3
> > Horse is cantering (up to 3/4 movement)    +1d6
> > Horse at full gallop (full movement)    +1d8
> >
> > It is very rare that someone actually dies as a result of being
> > de-horsed (for whatever reason), but broken bones and worse
> > are not all that rare.  While Joe Shmoe accountant would likely
> > have only 6 DP, I would like to propose that horsemen and others
> > who regularly and for many years engage in physically challenging
> > activities would have a few more DP than that.  If you say that DP
> > is the ability to deal with damage and lessen the effects of blows
> > in combat based on your experience with combat, I'd say that it
> > is also the ability to deal with damage and lessen the effect of
> > impact from hitting the ground at 40 MPH based on having ridden
> > a horse for 5 years and being thrown a few times.
>
> [Example of Shane falling removed ]
> >
> > How does all that sound?
> >
> > Lyle
>