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RE: horsey stuff



This actual sounds quite good for a damage system for falling off
a horse. It goes from no damage to 2d8. I don't care about the last
bit about the weapons. Its just one of those "penalties" I don't
care about. Plus falling down on a spear probably wouldn't get you
hurt unless you are REALLY unlucky and land on the tip. How about
if you fall off with a weapon roll a d20 and a crit equals a self-hit?

					Greg

> From: Lyle H Janney <lhjanney@adpc.purdue.edu>
>
> Absolutely, tumbling or default tumbling is very appropriate here.
> Success means no damage and with a simple AGI roll you can
> roll to your feet.  Failure would result in damage appropriate to
> the terrain and horse movement as below:
>
> soft, loamy earth (i.e., farmland)    1d3
> grasslands    1d4
> rocky    1d6
> sharp and treacherous    1d8
>
> Horse is walking (up to 1/4 movement)    no additional damage
> Horse is trotting (up to 1/2 movement)    +1d3
> Horse is cantering (up to 3/4 movement)    +1d6
> Horse at full gallop (full movement)    +1d8
>
> It is very rare that someone actually dies as a result of being
> de-horsed (for whatever reason), but broken bones and worse
> are not all that rare.  While Joe Shmoe accountant would likely
> have only 6 DP, I would like to propose that horsemen and others
> who regularly and for many years engage in physically challenging
> activities would have a few more DP than that.  If you say that DP
> is the ability to deal with damage and lessen the effects of blows
> in combat based on your experience with combat, I'd say that it
> is also the ability to deal with damage and lessen the effect of
> impact from hitting the ground at 40 MPH based on having ridden
> a horse for 5 years and being thrown a few times.

[Example of Shane falling removed ]
>
> How does all that sound?
>
> Lyle