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Re: enchanted missile weapons
I love opinions too, and I have thought this one through before. A ways
back, Rob and I debated the possibility of the +12 hackmaster. How it
could be made and why. We decided that the only real way that an item
should be made enchanted is by making a ring of +1. This would
continuously cast Weapon Charm on whatever is in the wearer (caster) 's
hand. Thus all weapons would become enchanted. This is also true for all
arrows fired from a bow, or all bullets in a gun, given that they are all
part of the same object, as defined by the book. Enjoy.
Jevan
On Mon, 28 Sep 1998, Steve Ames wrote:
>
> I love giving my opinions. An enchanted bow is only plus to hit. It
> does not enchant the arrows but, rather, is enchanted itself allowing
> a more precise hit.
>
> An enchanted arrow would add to hit and to damage but is more prone
> to being lost and broken.
>
> If, by some fluke of a freaky GM, you have a bow that has an effect
> weapon chant on it that _enchants arrows_ then you'd get a plus to
> hit and to damage. The arrows would only be enchanted for the duration
> of the "weapon charm" spell.
>
> -Steve
>
> > I was under the impression that enchanted missile weapons (bows and
> > slings, not thrown stuff) only give a bonus to hit. Some people have told
> > me this past weekend with some rather opinionated reasoning that the
> > damage bonus is also added to the arrows. I tend to disagree with this,
> > due to the fact that the way they explained it was that the weapon
> > instilled the missile itself with it's magic. This gets gross, especially
> > if the bow is effect because then there'd be a shload of +whatever arrows
> > lying around. The way the spell is written, it directly enchants the
> > weapon you cast the spell upon, and would not affect the arrows any way
> > you twist it. I need some facts or opinions here.
> >
> > Joel
> >
> >
>