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Re: enchanted missile weapons



I love opinions too, and I have thought this one through before.  A ways
back, Rob and I debated the possibility of the +12 hackmaster.  How it
could be made and why.  We decided that the only real way that an item
should be made enchanted is by making a ring of +1.  This would
continuously cast Weapon Charm on whatever is in the wearer (caster) 's
hand.  Thus all weapons would become enchanted.  This is also true for all
arrows fired from a bow, or all bullets in a gun, given that they are all
part of the same object, as defined by the book.  Enjoy.

Jevan

On Mon, 28 Sep 1998, Steve Ames wrote:

> 
> I love giving my opinions. An enchanted bow is only plus to hit. It
> does not enchant the arrows but, rather, is enchanted itself allowing
> a more precise hit.
> 
> An enchanted arrow would add to hit and to damage but is more prone
> to being lost and broken.
> 
> If, by some fluke of a freaky GM, you have a bow that has an effect
> weapon chant on it that _enchants arrows_ then you'd get a plus to
> hit and to damage. The arrows would only be enchanted for the duration
> of the "weapon charm" spell.
> 
> 						-Steve
> 
> > I was under the impression that enchanted missile weapons (bows and
> > slings, not thrown stuff) only give a bonus to hit.  Some people have told
> > me this past weekend with some rather opinionated reasoning that the
> > damage bonus is also added to the arrows.  I tend to disagree with this,
> > due to the fact that the way they explained it was that the weapon
> > instilled the missile itself with it's magic.  This gets gross, especially
> > if the bow is effect because then there'd be a shload of +whatever arrows
> > lying around.  The way the spell is written, it directly enchants the
> > weapon you cast the spell upon, and would not affect the arrows any way
> > you twist it.  I need some facts or opinions here.
> >
> > Joel
> >
> >
>