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Re: horsey stuff
> > > 4d6 - Attempt to jump onto another already occupied horse. If the check
> > > is successful, the character can use a weapon no larger than a short sword
> > > to attack his opponent at +3 to hit. If a grapple is desired, he may
> > > grapple to hold at +3 to hit but a throw attempt is made at -3. If the
> > > check is failed, the character misses his opponents mount and falls, taking
> > > 1d6 of damage.
> > >
> > > 4d6 - Leave your horse as it is moving to make a melee attack on someone
> > > within at least 10 feet. On a failed roll, the character makes a colossal
> > > display of his lack of agility and lands on his face, taking 1d6 damage
> > > points.
> >
> > I'd increase the damage on these two a bit. People die from falling
> > off horses.
> >
> > Wright
> >
>
> But haven't we established that 'normal people' have only about 6 DP?
> Adventurers are crazed maniacs that don't flinch at having a kidney
> skewered.
>
> -Sean
>
Which is why it should do more than 1d6, that won't kill a normal person.
Wright