[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: horsey stuff



> > > 4d6 - Attempt to jump onto another already occupied horse.  If the check 
> > > is successful, the character can use a weapon no larger than a short sword 
> > > to attack his opponent at +3 to hit.  If a grapple is desired, he may 
> > > grapple to hold at +3 to hit but a throw attempt is made at -3.  If the 
> > > check is failed, the character misses his opponents mount and falls, taking 
> > > 1d6 of damage.
> > > 
> > > 4d6 - Leave your horse as it is moving to make a melee attack on someone 
> > > within at least 10 feet.  On a failed roll, the character makes a colossal 
> > > display of his lack of agility and lands on his face, taking 1d6 damage 
> > > points.
> >
> > I'd increase the damage on these two a bit.  People die from falling
> > off horses.
> >
> > Wright
> >
> 
> But haven't we established that 'normal people' have only about 6 DP? 
> Adventurers are crazed maniacs that don't flinch at having a kidney 
> skewered.
> 
> -Sean
> 

Which is why it should do more than 1d6, that won't kill a normal person.

Wright