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Re: horsey stuff



> From khelek@ns1.cioe.com Thu Sep 24 11:13:48 1998
> Subject: Re: horsey stuff
>
<lotta snippage>
>
> > 4d6 - Attempt to jump onto another already occupied horse.  If the check 
> > is successful, the character can use a weapon no larger than a short sword 
> > to attack his opponent at +3 to hit.  If a grapple is desired, he may 
> > grapple to hold at +3 to hit but a throw attempt is made at -3.  If the 
> > check is failed, the character misses his opponents mount and falls, taking 
> > 1d6 of damage.
> > 
> > 4d6 - Leave your horse as it is moving to make a melee attack on someone 
> > within at least 10 feet.  On a failed roll, the character makes a colossal 
> > display of his lack of agility and lands on his face, taking 1d6 damage 
> > points.
>
> I'd increase the damage on these two a bit.  People die from falling
> off horses.
>
> Wright
>

But haven't we established that 'normal people' have only about 6 DP? 
Adventurers are crazed maniacs that don't flinch at having a kidney 
skewered.

-Sean