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Re: horsey stuff
> From khelek@ns1.cioe.com Thu Sep 24 11:13:48 1998
> Subject: Re: horsey stuff
>
<lotta snippage>
>
> > 4d6 - Attempt to jump onto another already occupied horse. If the check
> > is successful, the character can use a weapon no larger than a short sword
> > to attack his opponent at +3 to hit. If a grapple is desired, he may
> > grapple to hold at +3 to hit but a throw attempt is made at -3. If the
> > check is failed, the character misses his opponents mount and falls, taking
> > 1d6 of damage.
> >
> > 4d6 - Leave your horse as it is moving to make a melee attack on someone
> > within at least 10 feet. On a failed roll, the character makes a colossal
> > display of his lack of agility and lands on his face, taking 1d6 damage
> > points.
>
> I'd increase the damage on these two a bit. People die from falling
> off horses.
>
> Wright
>
But haven't we established that 'normal people' have only about 6 DP?
Adventurers are crazed maniacs that don't flinch at having a kidney
skewered.
-Sean