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Re: Alternative proposal on missile skills......



> From dan@aquest.com Tue Sep 22 11:32:22 1998
> Subject: Alternative proposal on missile skills......
>
> Generally I admit I don't see the driving force behind increased range. it 
> has a lot of downsides to it, and to me does not seem to enhance player 
> options a lot. Out of Range? get closer. pretty simple.
>
> But if one felt strongly about this..... This is probably how I would do it.
>
> Additional option on Missile Weapon Skills:
> ----------------------------------------------------------------------------
> Additional Range:
>
> 	Each additional 25% of range on a weapon requires one point of strength
> above what is needed to use the weapon. For each additional 25% of range 
> which the player will attempt, he rolls 1D6. If the total is less then or 
> equal to his missile weapon skill, he gets the increased range, and is 
> entitled to a normal roll to hit. If he fails the check, the shot 
> automatically misses, and may strike someone or somewhere else as determined 
> by the GM (Similar to any missed missile attempt).
> ----------------------------------------------------------------------------
> As with all options on the weapon skill, this can not be combined with the 
> other options. (If you are jostling around to Quick Target, you can not set 
> carefully to get Additional Range in the same shot)
>
> With this option, I would probably just leave the existing weapon ranges 
> alone.
>
> 						dan
>

I gotta admit that of all the options I've seen, I like this one the best.
It keeps things simple, allows for extra range, and still keeps within the
flavor of the system.

Sean L. McLane    |     I will not be pushed, filed, stamped, indexed,
zodo@laf.cioe.com |         briefed, debriefed, or numbered.
                                My life is my own!
                                        -The Prisoner