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Alternative proposal on missile skills......



Generally I admit I don't see the driving force behind increased range. it has a lot of downsides to it, and to me does not seem to enhance player options a lot. Out of Range? get closer. pretty simple.

But if one felt strongly about this..... This is probably how I would do it.

Additional option on Missile Weapon Skills:
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Additional Range:

	Each additional 25% of range on a weapon requires one point of strength above what is needed to use the weapon. For each additional 25% of range which the player will attempt, he rolls 1D6. If the total is less then or equal to his missile weapon skill, he gets the increased range, and is entitled to a normal roll to hit. If he fails the check, the shot automatically misses, and may strike someone or somewhere else as determined by the GM (Similar to any missed missile attempt).
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As with all options on the weapon skill, this can not be combined with the other options. (If you are jostling around to Quick Target, you can not set carefully to get Additional Range in the same shot)

With this option, I would probably just leave the existing weapon ranges alone.

						dan