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Weapon Ranges
Been doin some thinking about weapon ranges, here is what I've cooked
up so far.
There are 4 types of weapons, melee, melee/thrown, thrown,and
mechanical. For our purpose, we'll say 2, melee and missile
weapons. Further for simplicity, we'll make a general statement
about melee weapons. They suck in flight, so I've arbitrarily
assigned them the below range characteristics. Why? Because
you can throw about anything 20 feet with a hard chance of hitting
and farther(extreme range) with only a 1 in 20 chance of hitting
(i.e. only hitting on a crit, and a crit is just a hit).
Other weapons I'll detail in a followup posting to this, but
for now here is the proposed ranges for melee weapons(such as
swords, polearms, maces, etc...)
Unless otherwise listed, the weapon has the following range
characteristics:
Category Short Medium Long Extreme
Range 5ft 10ft 20ft 20yd
Modifier -0 -5 -10 crit
Wright