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Re: weapon list to peruse



> Ummm. With Lyle here. There is no concensus with what a DP is. The best I
> can get is as you fight more you learn to take the hit more. So while the
> hits keep coming you can ignore them more. I don't like the "tired out"
> part of your reasoning. A hit needs to mean a hit that impairs you. Get
> punched in the face a couple of times and you fall down and maybe get
> back up. If you don't get back up you have less DP. Most of DP damage I
> would guess is bruising damage. The weapon hits you/your armor and you
> feel it but aren't down for the count. In real life you get shot while
> wearing a bullet proof vest you go down and then get up with a bruise. The
> difference is our armor can take all the repeated hits without detriment.

I completely disagree with your examples.  If you get hit with a sword
while wearing no armor in your example you get bruised?  Wrong, you
get cut, and cut bad.  You can't 'soak' a broad sword hit that cuts
you in the chest, and probably very badly.

You can't 'absorb' a hit swith a battle axe by what you define a
hit as.  You're hit is a full on wack, no dodging or defense at all, you
flat out get hit buy the guy as hard as he can.  That has absolutely
no bearing on reality.

Also, armor does not absorb damage in AQ.  Further your example breaks down
for the guy in a t-shirt who gets hit.  He has nothing to absorb the
blows he's taking.  How does your example of getting a solid hit in
explain how a guy in no armour that just got wacked with a broadsword
survive?  I wack you with one under these conditions, you  are gonna
be dead or disabled.

In your gun example.  You get shot, you are gonna be down sucking
on air _IF_ your vest protects you(i.e. it didn't hit a limb or
your head).  However if you are not wearing a vest, and you get
shot in the chest, you are probably gonna be dead.  Marine Corps rated
the 12gauge shotgun-with buckshot ammuntion, as having a 86% casualty
rating.  You example breaks down here.  If by the example you
give, you get a full on shot with a shotgun, you should die or become
incapacitated 86% of the time, or in AQ terms be reduced to 1 dp or so.
Hmmm..thats a bit convoluted, but regardless.  By your example of how
a hit works, people should not survive being shot or hit by anything
intent on killing them and capable of massive bodily harm.

By my idea, you can explain why a shotgun does not put you down 86%
of the time, and how some people can take getting shot 6 times and
surviving.  By my system you get shot at, and you might get grazed(high
damage), or you just duck and tucker yourself out a bit(low damage).
By my system, you catch the blow on your shield and it stings a bit(low
damage) or you catch it on the side of your breast plate and get a
bit of bruising(high damage).  This works for armored and unarmored
combat.  In unarmored combat you spend much more time and energy
dodging your foes and parrying.  This will tire you out eventually.
In armored combat you take the blow on a shoulder plate getting a
bruise, but proceed onwards and hack at the guy who might parry it
back.  My system also takes the concept of built in defense in to account.
Yours does not.  By yourse you just stand there and take the shot.



> > Halberds on the other hand are fairly easy to use weapons, being designed
> > for killing and all.  Hince why its damage is higher.  Its faster and
> > easier to use.  Same with greatswords, broad swords, long swords, etc..
> >
> > Wright
> >
> > > Uh, what?  I'm sure we all recall that cool scene in Braveheart when the one
> > > soldier used a maul (a block of wood at the end of a long stick) and virtually
> > > crushed the scull of another soldier.  While this was Hollywood, I have it on
> > > good authority from many SCA fighters (who study medieval fighting quite
> > > deeply) that this was not far from reality.  I'd think the Maul would do a d12
> > > but you wouldn't be able to multi-attack with it (it _is_ after all, a large block
> > > of wood at the end of a long stick, it takes a second or two to re-cock it for
> > > another swing).  Just my two cents based on past discussion with others.
> > > 
> > > Lyle
> 
> That hit in Braveheart was just a crit. :)
> 
> 							Greg

agreed, that was a critical hit.


Wright

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