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Re: Move through





On Fri, 28 Aug 1998, Steve Ames wrote:

> 
> Joel? Everyone?
> 
> 					-Steve
> 
> > I'm good with this.
> >
> > Wright
> >
> > > 
> > > Actually I agree with Kris in regards to the section on maintaining
> > > a spell. She makes a good case. At 1/5 movement (instead of 1/4)
> > > most people wear robes and move at 50. So you move at 10. That means
> > > you would start and end your attack 5' from a combatant. Thats
> > > already within melee range so we have status quo. With a couple of
> > > exceptions. You could start 10' away and move in and get one attack,
> > > you can take a single attack and back up 10'. Works for me.
> > > 
> > > So the spell casting mage could move ten feet and still cast. Spell
> > > casting is easier than multi-attack. Look at the relative eep costs.
> > > 
> > > Then with a 2d6 check versus your weapon skill you could move up
> > > to half speed (into, outof, or through) a combat and make one attack.
> > > 
> > > 						-Steve
> > > 
> >
> 

Sounds like everyone's getting organized. I vote yes, too.

Orion