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Re: Move Through (take 3)
>
> Heh...Steve's smarmy. ;)
Uh... thanks and stuff
> Melee range will still be considered to be 10'(or the range of the
> weapon in the case of polearms), correct?
I would leave it that way for simplicities sake. A purist viewpoint
might say that melee range should be the same as your sphere but I
think 10 feet is fine for our purposes.
> > A) The "move through" subskill allows you to extend the distance you
> > can move and still attack with your chosen weapon. A 2d6 check -vs-
> > your weapon skill will allow you to move up to half your movement
> > rate and still get an attack.
> >
> > B) The "move through" subskill allows you to extend the distance you
> > can move and still attack with your chosen weapon. For every die
> > you roll against this skill you may move an additional 1/5 movment
> > rate, not to exceed your maximum movement rate.
>
> I prefer option B.
Woa! You condensed my whole novel into two comments? (three if you
count me being smarmy)
Is there anything disagreeable here or is this something that
everyone can live with?
-Steve