[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Move Through (take 3)
> I'm reposting this because it would appear that some comentators
> didn't bother to actually read it :)
>
> I also figured I'd break it down and explain it a little better
> for the logic and english impaired. Please read this entire message
> carefully, its not that lengthy and it'll let you speak in an
> informed manner going forward. I expect to have my ideas and logic
> bit apart. So far its been disapointing as people have attacked from
> the standpoint of complete ignorance of the actual proposal. Now if
> that wasn't cocky enough to challenge you to read this I'm out of
> practice.
Heh...Steve's smarmy. ;)
> 1) Its a building block. The change itself really doesn't change much
> in game terms. Someone wearing robes has a base movement of 50 so
> they would have a movement of 10 during any of the above activities.
> This is consistent with the sphere of melee range. However the change
> does loosen up the movement mechanics to allow for a lot of future
> building.
Melee range will still be considered to be 10'(or the range of the
weapon in the case of polearms), correct?
> More formalized (and a couple of options):
>
> A) The "move through" subskill allows you to extend the distance you
> can move and still attack with your chosen weapon. A 2d6 check -vs-
> your weapon skill will allow you to move up to half your movement
> rate and still get an attack.
>
> B) The "move through" subskill allows you to extend the distance you
> can move and still attack with your chosen weapon. For every die
> you roll against this skill you may move an additional 1/5 movment
> rate, not to exceed your maximum movement rate.
I prefer option B.
Wright