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Re: Move Through Take 2





> The problem is... any interruption undoes the spell casting. 
People have
> even tried to specify the thought trigger on an effect to be
identical to
> the thought of casting lightning bolt, and this didn't work.  So
it has
> nothing to do with the coincidence thought per se, and the
decision to
> walk, to watch for pot holes, etc would disrupt spell casting.

Several of us do not believe that ANY (AKA ALL) interruption undoes
spell casting.  Some of the newer precedents and rules have only
been in play for the past couple of years.  Basing the argument on
how someone else ruled something is not necessarily a way to
convince everyone.  I think several of us are trying to evaluate
things from an entire "does this make since and play well
perspective" not necessarily from the "the book says this or so and
so said no this won't work".  Read up on the post where Wright and
subsequently I posted the section on concentrating on a spell and
movement.  Concentrating on CHANGING a spell effect in my mind is no
more taxing than casting the spell in the first place (in my
opinion), But as I said in my previous post we are not discussion
mage skills here we are now back to only discussing the move through
skill for warriors.


> 
> I would like to see the skill just a warrior skill.  This from the
fact
> that the testing was done by non weapon's masters, just athletes. 
I would
> view the ability to move and attack like a mod.  Like a skill, not
a
> function of weapon skill. 
> 

Hmm.. I think a lot of discussion has gone on on this and the
general consensus was make it a subskill of the weapon skill.  Am I
wrong on this everyone?

> 
> On another note of my own, if people are going to base this stuff
on split
> dice, then a lot more arguement is coming up.  
> 


I think some people like the split dice idea.  Because it in some
respects limits people from taking 6 extra attacks because they
could do a lethal attack and take a couple of swings or do a move
through and have an extra swing.  It just would provide a lot of
flexibility without a lot of complexity or added power.  But once
again, this isn't a discussion on dice pooling, it is a discussion
on the move through skill.  Dice pooling or a similar mage skill is
another discussion.


Okay everyone,  Orion, Greg, Joel, Joe, John, Lyle, Jamie, and any
other list lurkers...You have all been fairly silent on the move
through issue over the past couple of days.  What are your current
thoughts?

1.  Should the move through be just get to move 10' per die of move
through (no 1/4 movement "freebee")?
2.  Should it be a subskill of the weapon skill?

Only one or two people having a discussion leads to two people
coming to an agreement and 20 other people disagreeing.

-Kris