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RE: move through





On Fri, 21 Aug 1998, Steve Ames wrote:

> > I like Kris's suggestion of a combination of 1 and 4, but I can't
> > bring myself to agree with the idea that you could still get more
> > than one swing/attack in.  Move through is just that, run/fly/ride
> > along, slash and continue.  A red-tailed hawk only gets one
> > chance to grab the rabbit (unless the stupid rabbit is actually
> > running along the same direction of the hawks' flight, that is).
> 
> Kris jump in if I've got your intent wrong. I believe her suggestion
> of options 4 and 1 still limited things to one attack. Basically its
> option 4 (one attack if you move) but with option 1 thrown in to say
> that someone with skill could move even further (closer to their full
> movement) and still get the one attack. No multiple attacks would be
> allowed here (except in the case of quicken or other such magics).
> This should be a pretty firm belief overall, agreed.
> 
> > On a side note, except for certain sub-skills, I like the idea of
> > splitting the dice pool on a successful weapon's skill check.  Just
> > so the group has my two cents on that one.
> 
> Excellent!
> 
> > Finally, if a combination of 1 and 4 turns out to be too complex for
> > the system and thus wouldn't pass Dan, I'd back option 1 with the
> > caveat that monsters would need to purchase skills for their natural
> > weapons and other appropriate skills would be created for other
> > valid situations.  I would have sided with option 4, but I feel that at
> > least some practice would be necessary to actually move 1/4 
> > speed and not have it affect your action.
> 
> Noted. Thanks for the input... now if everyone else would provide theirs
> so we could get a consensus to vote on? (hint hint to you lurkers)
> 
> 						-Steve
> 

	I can take a hint. 

1) Dice pool splitting is OK with me.
2) Moving and attacking: 5'/attack forfeited WITH the option of more than
one attack if one chooses to remain in melee. I think that the sucess on a
two- or three-die weapon skill check implies (though others may disagree)
that the attacker is skilled enough to get enough speed on the blade to
pull off extra swings.  EXAMPLE: Dirk is 10' away from his victim --
succeeds on a 3-die weapon check -- 1) moves 5' into melee  2) swings
twice.  Consider that Dirk is windmilling his sword to built up speed
on the way to the victim... 
3) The current opinion on move-through attacks is fine w/me.
4) Terisium proposal is fine w/me. 

Anything else?

Orion