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Re: we need to argue more...
> My reply to your message is this. Wrestling skill is a temporary skill
> that was just to be tested. I would think that its overwhelming power
> that stems from its hasty creation would merit a much higher base cost.
Agreed, but tried it, along with juggling pummel/immobilize/punching/
kicking a bit. failed. *shrug* Got nixed cause Priests of
T'or, not marines, are martial artists.
>
> You ask rob what he thinks about marines as compared to warriors with
> skill, you know the answer.
Rob's warrior also has some serious mutates and magical items that
let him routinely do 80+pts of damage a round and to not
be grappled more than a few rounds by giving serious electric
shocks. There are always exceptions, Claude is the biggest.
With a 2 marines I whipped Elsinor, Mogradin, and severa other
folks in a game. Neither of those two have the magical boosting
that claude does.
>
> Immobilize has always been that way, but some unarmored areas are more out
> of the way and require a higher check.
>
> Regadless of effectiveness, warriors have all but 2 weapon skills (or
> three?). The only ones that are up for debate are punching and kicking
> which have never been written up or even put in a errata. Some even want
> to change these and their base costs. I just want a write up.
Tried that, got rejected(see above martial arts reference). Someone
else can try. Or we just leave it so warriors AND marines are buying
it at BC.
re: Inventing weapons for skills. If they are cleared by Dan as marine
weapons, then yes. Which was done a year ago when I asked about the
following and he said okay.
Strike Thrown Max Impale
Type: Str: DV: Weapon Rate Damage Damage Range Damage
P 6 1 Foil 1 1d4 1d3 15 1d4+2
P 8 1 Epee 1 1d4 1d4 15 1d4+4
P 9 1 Rapier 1 1d6 1d4 15 1d6+4
E 12 1 Sabre 1 1d8 1d4 15 1d10+5
P 6 1 Dagger 1 1d4 1d2 25 1d3
P 7 2 Main- 1 1d3 1d2 15 1d3
Gauche
P 7 1 Stilleto1 1d4 1d4 15 1d4+1
P 6 2 Parrying1 1d2 1 15 1d2
D 10 1 Buckler 1 1 - -- --
Wright
>
> I think that if marines can just invent weapons for skills, it is only a
> matter of time until marine missile weapons get invented just for the
> skill, and they just make themselves the uber-warrior.
>
> Jevan
>
>
> On Tue, 25 Aug 1998, Wright Frazier wrote:
>
> >
> > I started thinking about this, and I have to disagree fully that
> > it would hamper warriors in any way. The highest damage any of
> > those weapons do is 1d8(Sabre), 1d6(rapier and estoc), and 1d4(main-gauche).
> > I don't see how this would take anything away from warriors. Warriors
> > are still the only ones that get a d10, d12, and a d20+4 weapon(the lance).
> > I would argue heavily that warriors are still the weapon skill gods, and
> > that Marines get no increase in power, just an increase in variety.
> > They already have a d8 weapon that is very versitile(the maroglave).
> >
> > Further, if warriors are 'obsolete', and marines are the combat
> > gods, then 4 weapons skills being juggled aren't going to fix or address
> > the problem. Its things like Immobilize, pummeling, wrestling, etc... that
> > make Marines better in a fight usually. Since marines can
> > immobilize to get around armor, and making you take a full round to
> > stand up, a Marine is the match of anyone in a fight because noone has
> > a grapple mod for shit. I grapple you, and then do a few locks till
> > you are at a 7 die check on your own, then I indian burn you to death,
> > or Kosh you.
> >
> > btw, here is a quote from the book:
> > "A quick blow to certain body areas can immobilize an opponent.
> > The area (solar plexus, neck, etc.) must be unprotected, and
> > certainly unarmored. Roll 2d6. If the total is less to or
> > less than the skill rank, the opponent collapses and
> > cannot take any actions for 3d6 rounds."
> > That has nothing to do with knocking the wind out of someone as some
> > folks would say. You can immobilize people with a blow to the temples
> > to stun them, to the ears and burst their ear drums, to the groing,
> > to the knee, or various other nerve centers. So unless you have
> > full plate and a helmet on, a Marine is gonna get you.
> >
> > Weapon skills are not where the power of the marine lies, weapon skills
> > are secondary really, its things like immobilize and wrestling that
> > makes marines the true terrors of the game.
> >
> > Examples:
> > 1 warrior vs 1 marine. If the marine wins init and gets the
> > grapple, he most likely wins. If the warrior wins init and
> > hits, he might kill the marine, but the marine will still
> > get the grapple unless a crit comes into play, and then the
> > marine wins if he gets the grapple.
> >
> > 1 marine vs 2 warriors. stalemate as the marine plays toss
> > the monkey with the 2 warriors. One is flying as the other
> > gets up from being grappled and thrown.
> >
> > 2 marines vs 1 warrior. warrior dies, hands down less the 2
> > marines got dick for DP or he gets a crit.
> >
> > Thats just using the wrestling skill. Add something like
> > immobilize into it, and a respectably skilled marine will
> > drop 1 warrior/round.
> >
> > So if ya wanna move the weapon skills to Warrior, hey cool, I got
> > no problem with that, just realize that is not gonna fix anything
> > in my opinion. Granted I might be wrong, won't be the first time,
> > but wacking someone 4 times with a d6 weapon is just a marine
> > looking cool. If he wants to be a killer, he'll use wrestling or
> > immobilize.
> >
> > Wright
> >
> > > > I had a short word wigh Wright about the new "marine weapons" on the list.
> > > > I assume marine weapons as a classification means that marines buy their
> > > > skills at cost. I have a problem with this given that the overwhelming
> > > > majority of warrior skills are obselete weapon skills and giving the
> > > > marines more weapon skills just makes warriors that much more useless,
> > > > except for the mods.
> > > >
> > > > I would perhaps agree that "fencing" type weapons can be used with the
> > > > fencing skill in the book, but perhaps the skills associated with the
> > > > weapons
> > > > still be reserved to warriors.
> > > >
> > > > Jevan
> > > >
> > > >
> > >
> > > Then move the weapon skills to warrior as well, because as is, fencing
> > > is utterly worthless as a skill.
> > >
> > > Okay, not utterly, but for a BC of 350, its just expensive combat mod.
> > >
> > > Wright
> > >
> > >
> > >
> >
> >
>
>