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Re: move through
My personal opinion is this:
you can move 1/4 of your movement per die you make and then get 1
attack. i.e. you make a 4die check, you can move your full
move and get 1 attack. Blow it and get a to only move up the
proscribed distance you were going too.
re:casting while moving. bad idea....don't like it, and it should
take a rank 12 spell to do it.
Wright
> actually my I wanted option 1 to allow multi attack if you had the
> skill to pull off a 2 d check against skill with an additional die
> per extra attack. I Joe warrior wants to move 1/2 his speed (more
> than the 1/4 so need to use sub skill move through) but he also
> wants to have 3 attacks so he must roll 4d6 Vs his skill to do the
> move through and the two extra attacks. If he fails all he does is
> close the distance between him and his opponent.
>
> I just view the acceptation of can split dice on subskills but can't
> use some subskills in conjunction with others as getting a little
> complex. Obviously one exception does not make things complex, but
> over time with things having multiple subskills and some not working
> with others could be a hassle.
>
> ----------
> > From: Steve Ames <steve@ns1.cioe.com>
> > To: gmlist@cioe.com; lhjanney@adpc.purdue.edu
> > Subject: RE: move through
> > Date: Friday, August 21, 1998 2:27 PM
> >
> > > I like Kris's suggestion of a combination of 1 and 4, but I
> can't
> > > bring myself to agree with the idea that you could still get
> more
> > > than one swing/attack in. Move through is just that,
> run/fly/ride
> > > along, slash and continue. A red-tailed hawk only gets one
> > > chance to grab the rabbit (unless the stupid rabbit is actually
> > > running along the same direction of the hawks' flight, that is).
> >
> > Kris jump in if I've got your intent wrong. I believe her
> suggestion
> > of options 4 and 1 still limited things to one attack. Basically
> its
> > option 4 (one attack if you move) but with option 1 thrown in to
> say
> > that someone with skill could move even further (closer to their
> full
> > movement) and still get the one attack. No multiple attacks would
> be
> > allowed here (except in the case of quicken or other such magics).
> > This should be a pretty firm belief overall, agreed.
> >
> > > On a side note, except for certain sub-skills, I like the idea
> of
> > > splitting the dice pool on a successful weapon's skill check.
> Just
> > > so the group has my two cents on that one.
> >
> > Excellent!
> >
> > > Finally, if a combination of 1 and 4 turns out to be too complex
> for
> > > the system and thus wouldn't pass Dan, I'd back option 1 with
> the
> > > caveat that monsters would need to purchase skills for their
> natural
> > > weapons and other appropriate skills would be created for other
> > > valid situations. I would have sided with option 4, but I feel
> that at
> > > least some practice would be necessary to actually move 1/4
> > > speed and not have it affect your action.
> >
> > Noted. Thanks for the input... now if everyone else would provide
> theirs
> > so we could get a consensus to vote on? (hint hint to you lurkers)
> >
> > -Steve
>