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Re: Businesses and Economics
Actually I was refering to the Sr. GM meeting for your promised deadline
of 2 weeks. As well as when ya promised some extra nomadic cultury stuff.
Also when we set the move date of mid-august, and so hince the rush to
get this done by when school starts on the 24th. =)
Anyways,
Wright
> Wright, I wish you didn't have such a tendency for making statements
> into all-or-nothing kinds of things (i.e., reading/hearing "should" as "will").
> I try to word things the way I mean them. If I want to say "Well you people
> are losers and don't have to do anything at work", I will pretty much say
> exactly that. I will not use such wording as to imply that you are merely
> "able to produce all sorts of game related things"; that would be grossly
> inaccurate.
>
> I took the opportunity to look up the postings of mine that you refer to, and
> this is what I found.
>
> >From my posting on July 1st, in response to Sean's 'couple of crazy ideas':
>
> "Uh, ahem, just kidding. Actually, I think that's a pretty decent idea. I've
> already incorporated your ideas in with Wright's (re: coinage) and should
> have something for general perusal/approval within the next couple weeks.
> Note that I will be trying to put everything into a stable enough model such
> that any Senior GM (and perhaps some of the more experienced GMs) can
> adjudicate money changing in my absence. As for the rest of the economic
> issues, I will be researching and modeling various scenarios over the next
> few weeks so that I can get a good handle on an economic simulation for
> the Isle of Geleia (keeping in mind the description provided by our setting
> coordinator, Wright). This simulation should work for business incomes &
> expenses, raw material availability, and equipment costs. If anyone has any
> contributions they would like to make in terms of ideas or personal experience,
> please let me know."
>
> This is _far_ from "Yeah, I'll have it for you in two weeks." I was only referring
> to the money changing thing then, the business stuff was going to take a few
> weeks just for me to do some modeling and such. Please do not read too
> much into my words, Wright.
>
> As regards those wanting to start businesses and those who will be converting
> over to the new business rules, I direct you to my posting on July 13th, under
> the subject 'RE: Business Setup':
>
> "2) Business Solution - Not done yet, but I've made some notes and have
> much more in my head to write down. Who is this industrious player? Are they
> a GM (if so, see note above re: 'insider information')? Other than that, if we really
> want to jump the gun and say 'to hell with our original plan of moving in August',
> have the player see me and we'll figure out what raw materials, equipment, labor,
> and other resources their little business will require and we'll RP the setting up of
> the first player business under the new (evolving) business rules."
>
> So, you're saying, and I can see from the adventures that have been posted, that
> we have jumped the gun. Okay, so why did you not send Keith to me so we could
> get him all set up? I've been trying to accommodate your schedule, despite the
> fact that you have pushed it so far forward (again, your originally stated plan was
> to time the move to Geleia for August, not the end of June). I will speak to Keith
> this Saturday night about his plans for his business, okay? Will that make you
> happy? Incidentally, I hope that you caught the end of my first included posting
> where I explicitly requested input on business mechanics; as yet, I have not
> received any. With some luck, I may be able to have some loose framework
> for you to peruse this weekend. At the very least, I will be (and have been)
> ready to work with someone directly in setting up their business.
>
> Lyle
>
>