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Re: Businesses and Economics



Actually I was refering to the Sr. GM meeting for your promised deadline
of 2 weeks.  As well as when ya promised some extra nomadic cultury stuff.
Also when we set the move date of mid-august, and so hince the rush to
get this done by when school starts on the 24th. =)

Anyways,

Wright

> Wright, I wish you didn't have such a tendency for making statements
> into all-or-nothing kinds of things (i.e., reading/hearing "should" as "will").
> I try to word things the way I mean them.  If I want to say "Well you people
> are losers and don't have to do anything at work", I will pretty much say
> exactly that.  I will not use such wording as to imply that you are merely
> "able to produce all sorts of game related things"; that would be grossly
> inaccurate.
> 
> I took the opportunity to look up the postings of mine that you refer to, and
> this is what I found.
> 
> >From my posting on July 1st, in response to Sean's 'couple of crazy ideas':
> 
> "Uh, ahem, just kidding.  Actually, I think that's a pretty decent idea.  I've
> already incorporated your ideas in with Wright's (re: coinage) and should
> have something for general perusal/approval within the next couple weeks.
> Note that I will be trying to put everything into a stable enough model such
> that any Senior GM (and perhaps some of the more experienced GMs) can 
> adjudicate money changing in my absence.  As for the rest of the economic 
> issues, I will be researching and modeling various scenarios over the next 
> few weeks so that I can get a good handle on an economic simulation for 
> the Isle of Geleia (keeping in mind the description provided by our setting 
> coordinator, Wright).  This simulation should work for business incomes & 
> expenses, raw material availability, and equipment costs.  If anyone has any 
> contributions they would like to make in terms of ideas or personal experience, 
> please let me know."
> 
> This is _far_ from "Yeah, I'll have it for you in two weeks."  I was only referring
> to the money changing thing then, the business stuff was going to take a few
> weeks just for me to do some modeling and such.  Please do not read too
> much into my words, Wright.
> 
> As regards those wanting to start businesses and those who will be converting
> over to the new business rules, I direct you to my posting on July 13th, under
> the subject 'RE: Business Setup':
> 
> "2)	Business Solution - Not done yet, but I've made some notes and have 
> much more in my head to write down.  Who is this industrious player?  Are they 
> a GM (if so, see note above re: 'insider information')?  Other than that, if we really 
> want to jump the gun and say 'to hell with our original plan of moving in August', 
> have the player see me and we'll figure out what raw materials, equipment, labor, 
> and other resources their little business will require and we'll RP the setting up of 
> the first player business under the new (evolving) business rules."
> 
> So, you're saying, and I can see from the adventures that have been posted, that
> we have jumped the gun.  Okay, so why did you not send Keith to me so we could
> get him all set up?  I've been trying to accommodate your schedule, despite the
> fact that you have pushed it so far forward (again, your originally stated plan was
> to time the move to Geleia for August, not the end of June).  I will speak to Keith
> this Saturday night about his plans for his business, okay?  Will that make you
> happy?  Incidentally, I hope that you caught the end of my first included posting
> where I explicitly requested input on business mechanics; as yet, I have not
> received any.  With some luck, I may be able to have some loose framework
> for you to peruse this weekend.  At the very least, I will be (and have been)
> ready to work with someone directly in setting up their business.
> 
> Lyle
> 
>