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Re: Starting an argument.



 One nitpick about your example. See below.

> From: Steve Ames <steve>
>
> I'm leaning toward the defensive skill to be built into your weapon
> skill. Make the player track it. It works like this:
>
> You roll the number of dice you want versus your weapon skill, you
> then make an absurd statement such as:
>
> "I made a 4 die check -vs- my long sword. I'm going to make three atacks,
> the first attack will be a precise attack and I'm holding back 1 die for
> defense next round. First two attacks go to opponent A, third to opponent
> B."
>
> 4 dice: 2 dice for the 2 extra attacks
>         1 die for that precise attack (adding +2 to the first to hit roll)
> 	1 die held in reserve for defense (adding +2 to DVs)
> 	split-attack is free with multi-attack these days
>
> That sounds like a lot but won't really take any more time than the
> way things are now, because it'll come out as:
>
> Player: "The first two, on opponent A, are CDV 28 and CDV 21"
> GM:	Hit, Miss - roll damage, the third?

GM: Your done. When you miss any one attack the rest auto fail.

> Player: "CDV 22 on opponent B"
> GM:	Miss
 [other stuff trimmed ]
>
> 						-Steve