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RE: Starting an argument
-----Original Message-----
From: Wright Frazier [SMTP:khelek@ns1.cioe.com]
...
R4: Billy wins the initiative and succeeds in a 4 die check. He goes back
to his tactic of 2 defense, 2 lethal. This time he gets lucky and
swats Harry, while once again getting the +6DV.
On Harry's turn, he is thinkin he needs to end this, so goes for some
serious offense. He makes a daring 4 die check. 2 he applies to
multi attack, and 2 to precise attack. So he is at +4 to hit
and gets 3 attacks. He hits on the 1st, misses the 2nd, and hits
with the 3rd. His damage is pretty good, and he kills Billy.
Its not taht complicated.
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Except for the fact that if he missed his second attack, the third never
happens. Other than that minor error in how multi-attack works, the
scenario seems quite workable. Again, I support the idea of splitting
a "weapon's skill dice pool" across the various uses of said skill's dice,
and I agree that if you haven't had a chance to adopt a 'defensive'
posture (i.e., you lose initiative the first round or are surprised), you
don't get any extra defense. The only thing that isn't clear to me is
whether you are purporting the defense work throughout or just on
the first incoming attack. I would say that the defensive bonus act
in the same manner as an offensive bonus; just on the first instance
it may be used (i.e., the first swing or the first incoming attack).
Lyle