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Re: World sizes and such
Actual time is 5 mo on the average. Also remember, taht people
are thinking that sailing goes on 24/7. While this is not a horribly
bad idea in the open sea, in a place like Jaern with shallow oceans,
sandbars, and little islands abounding I'd have to guess that little
to no night sailing is ever done.
Also the 5 mo time can absolutely be varied with skills.
Incredibly good maps(damn good cartography check) would let
you map out and reuse a faster way, if you can make that
navigation check to follow it. Also may be an insane captain
that is REALLY good at sailing can get you there faster cause he'll
travel at night.
The Metioujo class ship travels at a rate of about 6.8mph in
fair winds, and moderate weather. So figure it covers about 80
miles in a good day, unless the captain is a nutcase, in which
you can travel prolly another 30-40, but with a noninsignificant
risk of wrecking your ship. The Maraujo and Kurajo travel
only slightly faster.
So in a good month a ship can travel prolly 2400mi, assuming it
makes NO stops, and sails for 12hrs a day. Considering you can't
travel in a straight line(this big rice paddy) or for whatever
reason, that means in a 5 months you can go some 12K miles, or
less than 1/2 the circumferance of the earth. Knocking time
off for bad weather, days of repairs, days in port, etc... 5
months sounds entirely reasonable for a trip from Rougtero to
Geleia, may be a little less from Centralia. *shrug*
Wright
> When was five months set in stone? Isn't that a little long?
>
> The reason it took Magellan so long to circumnavigate the globe was
> because it was uncharted for the most part, and he had to stop for
> supplies. Given that it is impossible to chart millions of tiny
> insignificant islands, this would provide an impediment to any traveller.
> Jearn doesn't even have coastline to follow!
>
> Perhaps no contrived reason needs to be made for the travel times. This
> whole thing about being hard to navigate would be reason enough, and we
> dont have to write anything up. This would also give reason for a high
> navigation and cartograghy skill, you get there faster. Gasp-- another in
> game solution...
>
> Jevan
>
>
> On Tue, 21 Jul 1998, Steve Ames wrote:
>
> >
> > I'd suggest 'The Great Rice Paddy'. A truly huge bit of surface
> > area filled with a couple hundred thousand of the million islands.
> > None of them more than 6 square inches and packed pretty close
> > together so that sea level there is not more than a foot for
> > hundreds of miles. Mostly used to grow rice and other such food
> > stuffs. Also to breed eels and fish for eating. Yummy.
> > Lots shacks on stilts, etc...
> >
> > Can't really dig a canal through because its too muddy and would
> > require way, way too much resources/money... also the farmers
> > would go batshit.
> >
> > -Steve
> >
> > > What ever the size of the world ends up being, the Gelaia GMs have
> > > tentatively decides to but a barrier reef between Gelaia and the
> > > other settings. An area of doldrums (ie very little wind) between
> > > the settings will also help. One way or another it will take 5 game
> > > months to reach Gelaia from another setting.
> > >
> > > -Kris
> > >
> > > ----------
> > > > From: Steve Ames <steve@ns1.cioe.com>
> > > > To: gmlist@ns1.cioe.com
> > > > Subject: World sizes and such
> > > > Date: Tuesday, July 21, 1998 2:51 PM
> > > >
> > > >
> > > > Hey... a couple weeks back Greg said he and dan we're updating the
> > > > chapter on the planet... anyone know if that's been finishd?
> > > Anyone
> > > > seen a tentative release copy of it?
> > > >
> > > > I'd kinda like to continue mapping, etc... relative distances
> > > _should_
> > > > stay the same right?
> > > >
> > > > -Steve
> > >
> >
>
>