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Re: mutate



> Actually, I think some GMs have adjudicated consequences.  If my
> memory serves, Jeven ruled that a character who had several mutates
> on him was no longer of the same race as other characters and hense
> could not cast a spell on someone which required the target to be of
> the same race.
>
> In my opinion this made sense and for SOME characters this would
> curb the urge to get more than X mutates for fear of this.

Definately lets stick to game consquences. Perhaps Isis (ms natural order
herself) frowns on mutants and her spells/blessings won't apply? Easy
to see.

I think we need some clarifications on how long a mutate takes to complete.
Does it take a day? is it instant? A week?

I believe we didn't used to be able to mutate creature abilities. It took
a different rules clarification to allow this :) Love working in that
vaccum.

						-Steve