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Re: game date and mutate



Good point. Maybe the writeup on the parameters of regen should be
elucidated. I'll bet Dan and crew never intended all this mutating for
killer creature skills to become a serious issue. I agree with your point
about DP being a sort of function of conditioning and metabolism, and a
certain aspect of regen should deal with this as opposed to recovering
limbs.

        Here's an idea: why not have mutations get adjudicated like magic
item creations? Both are similar in that they leave alot to chance as the
magic has its way.
        --Expend additional finesses on the spell to refine the effect,
e.g. muscles with an enhanced molecular structure for 2-3 finesses such
that there is no additional mass or volume to the muscle. Or just use
extra finesses so that less is left to the magical dice.
        --Luck amulets? probably not...

Sooooo....roll a couple of d6 for the outcome, like magic items. High
means better results than expected (not so freakish), low means extra
penalties (a few have already been mentioned).