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Re: mutate



> 
> And if they don't eat put a little health check to stay awake or be forced
> to sleep so the body can recover from that undue amount of extra work it
> just did. ( And no that HEA check wouldn't be instantaneous more like an
> hour later roll 1d6, 2 hours 2d6... ). 
> 
> I liked Jevan's example of when you get Mutated for Exceptional STR your
> muscles reposition themselves for better leverage and from that point on
> you cannot move/stand like you used to plus you can't fit normal armor.
> Consequences. You freak. :)
> 						Greg
> 
> 

Or muscles get denser and stronger(consequense youno longer float),
stronger ligament attachments, additional muscles, muscles shifting
into odd places.  It doesn't have to make you a freak, but it will
change you.

Wright