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Re: game date and mutate
On Tue, 14 Jul 1998, Wright Frazier wrote:
> > Unless Mike says his game was more than the 3-5 days Matt thought. This
> > weeks Game date is:
> > 2-14-10026
> >
> > Note: This is 2 days after Mike's game players need to be aware of this
> > for healing and Magic. Steve brought up the point that if we keep the
> > timeline tight people will be a little more reluctant to blow all of
> > their units for fear of not having enough later. There is nothing but
> > in-game consequences to a party stopping and resting during a game to
> > catch up on healing.
> >
> > Greg
> >
> >
>
> won't change anything, people will still do it, and be full up by
> the next game date.
>
> Wright
>
>
>
On my game last week, 10 hours went by, and that is with combat the week
before. That ruled. I was pretty cautious in watching players and their
character's totals.
However, we are going to see more regen mutos this way... That's the way
the cookie crumbles.
Using this as a platform, I feel that mutate only can make changes that
occur in nature. Given that no animal beyond the Annelids can regenerate
(see Orion Furmanski, resident molecular biologist) I will not GM any more
regeneration mutates. I am not trying to change rules, but that is my
interpretation until a better president is set on Mutate by Dan.
sorry about the spew.
Jevan