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Re: settings and time





On Sun, 12 Jul 1998, Steve Ames wrote:

> 
> Anyone thought about the time issue? I don't like huge timejumps
> and since one of the goals of Galeia was to avoid long boat trips,
> will time between adventures be going down? Days now instead of
> weeks?
> 
> When galeia gets on its feed in August there will be three settings
> that are being run. Are we going to keep time synchronized between
> them? That will require a compaign wide edict to keep game durations
> short. I certainly don't want to have to artificially advance my
> plotlines 3 weeks just because a GM in rogtero decided to take a 
> small boat ride.
> 
> If times are to become unsynchronized we should consider the impact
> of that as well.
> 
> Just wondering...
> 
> 						-Steve
> 

All I can say is that I have run a three week campaign that really took
less than a week.  Given that it is a campaign, the boundary of the group
is maintained weekly-- by me.  The only way that I see to link two
campaigns or settings that will require different time streams is by
communication.  Players will have to ask about moving characters, and
*gasp* roleplay the change.  I am going to have to come up with a way for
the group I have been running to catch up now.  I guess that's just part
of the job.

Jevan