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Re: settings and time
On Sun, 12 Jul 1998, Steve Ames wrote:
>
> Anyone thought about the time issue? I don't like huge timejumps
> and since one of the goals of Galeia was to avoid long boat trips,
> will time between adventures be going down? Days now instead of
> weeks?
>
> When galeia gets on its feed in August there will be three settings
> that are being run. Are we going to keep time synchronized between
> them? That will require a compaign wide edict to keep game durations
> short. I certainly don't want to have to artificially advance my
> plotlines 3 weeks just because a GM in rogtero decided to take a
> small boat ride.
>
> If times are to become unsynchronized we should consider the impact
> of that as well.
>
> Just wondering...
>
> -Steve
>
All I can say is that I have run a three week campaign that really took
less than a week. Given that it is a campaign, the boundary of the group
is maintained weekly-- by me. The only way that I see to link two
campaigns or settings that will require different time streams is by
communication. Players will have to ask about moving characters, and
*gasp* roleplay the change. I am going to have to come up with a way for
the group I have been running to catch up now. I guess that's just part
of the job.
Jevan