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Re: New Skill mods.
> From: Wright Frazier <khelek>
>
> I have to disagree completely.
> Pummel, Wrestling, Immobilize, Dodging, Acrobatics, etc...
> all point to the Marines beingthe dominant unarmed combatants.
> i.e. martial artists. Not warriors, not priests of t'or.
> Priests of t'or aboslutely rely on a weapon, and MUST have one.
> Also why Marine's have a 200base cost on grapple.
Warriors have the 200 Base grapple as well (which fits in my example below)
> As for warriors getting unarmed combat skills, I disagree again.
> Warriors use weapons. Marines are 'skill/combat'. Warriors
> are just combat. This of course all depends on your view of
> warriors and marines.
Hey us warriors are sometimes caught unaware/weaponless so we need to handle
ourselves somewhat without the weapons.
[comments about a Dan/Wright discussion on description were here]
> I think it was once said that marines are soldiers, and warriors are
> assassins. I'm not sure I agree with this, I think its more of a
> difference between eastern and western warriors(at least to me).
> Warriors are more the european fighter types, plate, broad sword, lance,
> pike, etc... The marine is more the eastern type, relies on speed and
> precision, wears light armor, etc... Basically monks vs. knights.
> Then to flesh them out more and give them a purpose, they have ship
> skills. Or if you want to think of it a different way, the 14th century
> knight vs. the 16th century fencer. Same job, different ways of approaching
> the problem.
Erol Flynn vs. Kevin Sorbo ( but give him a sword ).
> In the Jarenian setting, warriors are the primary land based killers,
> they hack the poor SoB apart. However with such a prevelance of ships,
> a damn useful fighting style would be something that will put the
> opponent down fast and quick and let you toss him over the side. Gee,
> looks amazingly like what marines are now. Good at grapple, can put
> people on their ass, can put them down for a considerable amount of
> time.
Greg