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Re: New Skill mods.




I have to disagree completely.
	Pummel, Wrestling, Immobilize, Dodging, Acrobatics, etc...
	all point to the Marines beingthe dominant unarmed combatants.
	i.e. martial artists.  Not warriors, not priests of t'or.
	Priests of t'or aboslutely rely on a weapon, and MUST have one.
	Also why Marine's have a 200base cost on grapple.
	
As for warriors getting unarmed combat skills, I disagree again.
	Warriors use weapons.  Marines are 'skill/combat'.  Warriors
	are just combat.  This of course all depends on your view of
	warriors and marines.

	I asked Dan a long time ago about this type of stuff, and
	he said Marines were the close in weaponless combatants and
	high skill combatants.  i.e. very much the martial artists,
	again, as their skills show(maroglave, dagger, immobilize,etc...)
	These are all very close range hand to hand techniques.

	Warriors on the other hand concentrate on the use of weapons and
	hacking people appart.  Warriors are combat monsters, as their
	point on the triangle shows.  They are the traditional fighters,
	buckle on the plate, grab the broad sword and shield, and go
	whoop ass.  Even in game play this bears out more.  Warriors
	are the group more likely to wear heavy armor, granted there
	might be exceptions, but I've never seen a marine in anything
	heavier than leather.

I think it was once said that marines are soldiers, and warriors are
assassins.  I'm not sure I agree with this, I think its more of a
difference between eastern and western warriors(at least to me).
Warriors are more the european fighter types, plate, broad sword, lance,
pike, etc...  The marine is more the eastern type, relies on speed and
precision, wears light armor, etc...  Basically monks vs. knights.
Then to flesh them out more and give them a purpose, they have ship
skills.  Or if you want to think of it a different way, the 14th century
knight vs. the 16th century fencer.  Same job, different ways of approaching
the problem.

In the Jarenian setting, warriors are the primary land based killers,
they hack the poor SoB apart.  However with such a prevelance of ships,
a damn useful fighting style would be something that will put the
opponent down fast and quick and let you toss him over the side.  Gee,
looks amazingly like what marines are now.  Good at grapple, can put
people on their ass, can put them down for a considerable amount of
time.

Wright

> Regarding the Martial Arts skills.  
> 	Up until now the majority of the martial arts were left to the
> Priests of T'or.  I think they should be left there.  If you want, I will
> start thinking about a new group that might be unique to the Priests of
> Geleia.  I will need some help balancing it though.  I would like to see a
> group in the Priests of T'or stuff that regards hand strikes and kicks
> similar to the Weapon group.  
> 
> Matthew D. Fahler
> Chemistry Teaching Major
> Purdue University
> Phone: 743-0002
> Email: martuck@expert.cc.purdue.edu
> 
> 
>