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Re: A couple of skills.




I've always been a proponents that there should be some things
that are handled with actual role playing. However, without a
skill it does pretty much mean that the people who can roleplay
it will always do so regardless of their character.

I think if such a skill exists it should exist as a justification
of ability not a crutch. ie you cant say I have globel merchant
at 14 therefor obviously I run a global empire. The skill should
say you have the ability to keep things going, the rest, starting
it, making contacts, etc... should still be roleplayed.

						-Steve

> While I was writing up this money thing an idea struck me that
> we need a couple of different skills for finance and merchantilism.
> Here are some rough drafts of'em.
>
> Merchant: Local	
> 	Base: 80	Cse: 4
> 	This skill is used in conducting business on a personal
> 	level.  Standard Merchant/Fencing skill in the book.
> Merchant: Regional
> 	Base: 200	INT: Non
> 	This is for leading a small business empire, and making
> 	decisions to lead such a business.  Such skill is
> 	required to run any business venture larger than in a
> 	single city.
> Merchant: Global 
> 	Base: 400	Int: Non
> 	This is for leading true business empires.  People
> 	with this skill know how to manage and operate businesses
> 	on a vast level.  To attempt to do so without it will
> 	lead to ruination.
>
> Opinions?
>
> Wright
>
>