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Re: A couple of skills.
I've always been a proponents that there should be some things
that are handled with actual role playing. However, without a
skill it does pretty much mean that the people who can roleplay
it will always do so regardless of their character.
I think if such a skill exists it should exist as a justification
of ability not a crutch. ie you cant say I have globel merchant
at 14 therefor obviously I run a global empire. The skill should
say you have the ability to keep things going, the rest, starting
it, making contacts, etc... should still be roleplayed.
-Steve
> While I was writing up this money thing an idea struck me that
> we need a couple of different skills for finance and merchantilism.
> Here are some rough drafts of'em.
>
> Merchant: Local
> Base: 80 Cse: 4
> This skill is used in conducting business on a personal
> level. Standard Merchant/Fencing skill in the book.
> Merchant: Regional
> Base: 200 INT: Non
> This is for leading a small business empire, and making
> decisions to lead such a business. Such skill is
> required to run any business venture larger than in a
> single city.
> Merchant: Global
> Base: 400 Int: Non
> This is for leading true business empires. People
> with this skill know how to manage and operate businesses
> on a vast level. To attempt to do so without it will
> lead to ruination.
>
> Opinions?
>
> Wright
>
>