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RE: Something else




Nah, don't deal with 'em Dan. All mega adventurers are welcome
in Centralia... its really the only way to be on par with the
level of adventure that I like to run :)

The baldricks explosion told all of us that we need 52 DP to
play... the boat adventures taught people that you really
need 65 :)

					-Steve

> 	Perhaps you should accuse me of evil intent rather than simply questioning my reading skills.
> I DID read your post. The fact that you said that the journey should not be a forced one in no way
> invalidates your statements about "don't want everyone to drag their big MEGA characters over", 
> and "Big ones have the nasty tendency to tear things up" as part of the reason for the earlier
> statement. Both of these are valid statements..... I did not take them personally. You don't want
> to deal with a lot of the more unpleasant result of years of over enthusiastic GM's giving out
> stuff to glorify their own status then with concern for game balance in mind. I can understand that.
>
> 	This still leaves the result of that statement leading to that these high level people with more
> interest in their character's stuff rather than role-playing (as pointed out by YOUR post) as ones that
> I would be dealing with in a larger proportion than the GM's running out of Geleia. I went on to state
> that I would deal with this..... i.e. I can run for these people. But when you make sweeping statements
> about your preferred selection criteria for this move... don't be surprised that I don't enthusiastically
> run forward and ask to be abused in this way. You want me to deal with the adventurers in the 
> campaign that you do not prefer. Ok. But don't try to pretend it is a favor to me.
>
> 							dan
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> Sent:	Sunday, July 05, 1998 1:28 PM
> To:	Daniel Lawrence
> Cc:	gmlist@cioe.com
> Subject:	Re: Something else
>
>
> And if you will BOTHER to read my post, I said if they want to bring
> their characters they are free too, there is NOTHING stopping them
> but a boat journey, which if we do a time jump will be meaningless.
>
> Wright
> > Wow,
> > 	Interesting concept.
> > 	So you want the "high level characters" that have had too much magic and stuff given to
> > 	them not to make the move so that they can stay in Rougeterro and cause trouble for me?
> > 	Well that certainly seems horribly appropriate considering its I who has given out all the
> > 	questionable magic and enormous experience. (sarcasm on high here)
> > 
> > 	To be honest... It is not really an issue with me. I can play with these adventurers and have fun
> > 	regardless of their background. However it seems not appropriate for us to be saying who,
> > 	out of character, can or should make this move. It should really be the adventures reacting
> > 	to the conditions of the move.
> > 							dan
> > 
> > -----Original Message-----
> > From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> > Sent:	Sunday, July 05, 1998 12:42 PM
> > To:	Shyryly Yshl
> > Cc:	gmlist@cioe.com
> > Subject:	Re: Something else
> > 
> > > be adverse to a general campaign reset button, but as for allowing the
> > > existing campaign to run on while Geleia strts with a fresh crop (from
> > > both old and new players) seems palatable(sp?).  I -strongly- recommend
> > > that there be little to no contact between the two places...to the
> > > extent that the avatars/dieties will involve themselves to prevent
> > > such.  Why?  See the above reason for Osiris...they're tired of how
> > > things have turned in the Lojem area of Jaern, and wish to allow it to
> > > collapse upon itself without its 'tainting' other places...(shrug) yeah,
> > > it's a stretch, I know, but it's a thought.  Anyone else?
> > > 
> > > -James
> > > 
> > > 
> > 
> > 
> > Not a bad idea, but we want it left in tact so that Dan and Tony
> > can still run there.  Honestly, I don't want everyone dragging
> > their big mega characters over.  Bring the lowerones fine, but
> > the big ones have this nasty tendency to tear the place up and
> > fuck things up.  I've talked about this with jevan, and I think he
> > agrees, we ARE shooting for a lower power level campaign.  Less
> > magical items given out being the main thing.  The path to power
> > will be in the skills spells, etc..  May be I read Jevan's reaction
> > wrong, and the reaction of others I've bounced this off of, but they
> > wanted to see characters more focused on their characters, NOT their
> > characters stuff.
> > 
> > So that won't be helped by a pile of folks bringing the old folks
> > over and expecting the same things to be.
> > 
> > Also I do want to keep contact between Lojem/Centralia/Atillia(or
> > whatever Mike's place is called) to a minimum.  its a LONG way away,
> > or on another world, so so long as people don't set up some portals,
> > it won't be a problem.  The portals to those placess hould stay
> > in Lojem in my opinion, not Geleia.
> > 
> > Oh, and back to my original point before my spew, I still like Kris's idea
> > of just starting to run adventures there, no forced move.  I fyou
> > want to move, fine, thats a 6 month travel time over.
> > 
> > Wright
> > 
> > 
>
>
>