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Re: stuff and plot




No, I don't think they lack sense at all, I think they make perfect
sense, and I'd love to see a more detailed writeup of them if you haev
it.

Wright

> On the ep limiting thing, I feel the same about that as on every other
> subject having to do with limiting players.  I disagree on a fundamental
> level with the limiting of spending, as opposed to the regulated allotment
> of it.  It is immature to give out experience, then tell the players that
> they can't use it as they please.  My previously statement about
> restricted and nondefaultable and int based skills makes for a common
> sense approach to the limiting of skills.  The skills that are "hazardous"
> should be restricted, just like dangerous materials and steel.  If it is
> in the system, we shouldn't decide that people can't do or try things for
> game balance, we should restrict hot skills and materials so as to
> regulate their use and integrate them into the system.  If warrior skills
> are levels of mastery, it should take time and a good teacher.  If
> warriors are super thugs, leave it the way it is.  On int based skills, it
> takes time to read a book.  These and restricted skills could be regulated
> with the specific intoduction of actors able to teach, or the use/
> retirement of high level skill characters.  
> 
> I'm ready to die from studying, and these are my two cents, but I
> appoligize if they lack sense.
> 
> Jevan F.
> 
>