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stuff and plot



On the ep limiting thing, I feel the same about that as on every other
subject having to do with limiting players.  I disagree on a fundamental
level with the limiting of spending, as opposed to the regulated allotment
of it.  It is immature to give out experience, then tell the players that
they can't use it as they please.  My previously statement about
restricted and nondefaultable and int based skills makes for a common
sense approach to the limiting of skills.  The skills that are "hazardous"
should be restricted, just like dangerous materials and steel.  If it is
in the system, we shouldn't decide that people can't do or try things for
game balance, we should restrict hot skills and materials so as to
regulate their use and integrate them into the system.  If warrior skills
are levels of mastery, it should take time and a good teacher.  If
warriors are super thugs, leave it the way it is.  On int based skills, it
takes time to read a book.  These and restricted skills could be regulated
with the specific intoduction of actors able to teach, or the use/
retirement of high level skill characters.  

I'm ready to die from studying, and these are my two cents, but I
appoligize if they lack sense.

Jevan F.