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Re: Alternate eeps/buying habits



> 2)  For this one, I will wear my fire resistant suit.  In "Table"master
> (Rolemaster), one is allowed to increase the rank in a certain skill or
> ability a certain number of times when the character gains a level.  While
> AQ does not have an equivalent to a level (to me rate is a measurement of
> experience points), maybe this can be adapted for use in this situation.
> For instance, we can say that spell groups are base cost 300(1).  This would
> mean that an adventurer can only improve that spell group once every
> adventure.  This would give the result of someone having to take 6 weeks to
> get lighting bolt (seems reasonable) and 12 weeks to get divine word (again
> seems reasonable).  Whereas, we can say that swimming has a base cost of
> 20(5).  This means that one can buy the skill up five times after an
> adventure.
> 
> Thanks,
> Mike

Now that has merit.  I like that.

Wright