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RE: A couple of crazy ideas...
-----Original Message-----
From: Sean L. McLane [SMTP:zodo@laf.cioe.com]
> After reading the mail so far today (do you people spend any time working? :)
> I was hit with a couple of brainstorms. Let me toss them up to be chewed
> apart by the pack...
Yes, I do spend _some_ time working, but since most of my work is fun,
I prefer to usually look at is as 'playing'. As for chewing on your brain-
stem, uh, er, brainstorms, no thanks. I've already eaten. ;-)
> First, a rather simple, and elegant (IMO) solution to the money problem
> would be local currency.
[ munched up some stuff about currency ]
> This can put a nice limiting factor on economy as well, as money changers
> won't be able, or willing, to change millions' worth of Silver or Gold to
> any individual. Gem Cutters will examine each rock, and give a value for it
> (how are they so valuable if there are so damned many of them?). In fact,
> each transaction with a moneychanger or GemCutter/Jeweler may well be
> run through >gasp< our Economy Coordinator, and initialed by him, in a
> note on the back of each Adventurer's card. It's actually be something to
> do in Town Actions.
Dude! More work for me? No way, man!
Uh, ahem, just kidding. Actually, I think that's a pretty decent idea. I've
already incorporated your ideas in with Wright's (re: coinage) and should
have something for general perusal/approval within the next couple weeks.
Note that I will be trying to put everything into a stable enough model such
that any Senior GM (and perhaps some of the more experienced GMs) can
adjudicate money changing in my absence. As for the rest of the economic
issues, I will be researching and modeling various scenarios over the next
few weeks so that I can get a good handle on an economic simulation for
the Isle of Geleia (keeping in mind the description provided by our setting
coordinator, Wright). This simulation should work for business incomes &
expenses, raw material availability, and equipment costs. If anyone has
any contributions they would like to make in terms of ideas or personal
experience, please let me know.
Lyle