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Re: Skill Costs.





----------
> From: Greg Mowczko <mooch@ns1.cioe.com>
> To: gmlist@ns1.cioe.com
> Subject: Re: Skill Costs.
> Date: Wednesday, July 01, 1998 9:40 AM
> 
> 
> 
> I'm actually in favor of less eeps per adventure. This HAS to be
done
> unilaterely though. If only one GM does it and another decides not
to
> one batch of adventurers will become almighty while the others are
> left in the dust. Other consequences would be no one would want to
go
> on the low eep GM's game since they know they will get squat (
people
> are greedy and want more for less ). The same has been seen for
money.
> It was decided that right after the whole money disappearing bit
that
> a regular adventure should result in no more than 500 silver per
head
> plus hazard. The last two times I GMed this I was scoffed at by
the
> party by the piddly amount of pay which should have been the
standard
> and some of these scoffers where low rates who were jaded by the
high
> rates ( and previous rates they have gotten as a high rater ).
> 
> 						Greg


I agree.  Money has become to easy of a commodity and hence has
allowed adventurers to get a lot of power for essentially very
little.  I
mean in reality money can buy you just about anything and that has
been played out in game terms as well.

Anyway, I bet Lyle has/is coming up  with a way to fix this with
his economic system.  I'm sure it will give good guidelines/limits
for GMs in creating the wealth for actors to hence pay adventurers.

As a sort of side note.  Is there anyway that GMs demonstrate
that they know the system and setting well enough to GM in it.
I know all GMs at one point have to run under and with another
GM (preferably Dan), but what confirms that they keep up to
date, run things as the other GMs do, or essentially makes them
play by the rules.  I mean we all have gripped about certain GMs
and inconsistencies and have at one point said "So and So gave
that out...that's insane", but these GMs still run and haven't had
anything happen.  Just a thought/question.  It's probably one of
those things that doesn't have a good solution.


-Kris