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Re: Skill Costs.
> We talked about doing the cost determined by distance from x a couple
> of times, I kinda like it, but I can see how it would get REALLY
> ugly really quick. Also it would definately lead towards less overal
> flexibility. I.e. the Warrior pays what 5x for auger skills?
3x per my earlier posting. Since they are two steps away. A
warror buys as follows:
1x: Warrior
2x: Marine/Priest
3x: Mage/Auger
4x: Nomad
> You'll never see a warrior with craft abilities again till they
> have maxed out a few weapons and their spell abilities. Also
> the Mage-Priest will rull the land, mages are already use to
> buying double cost groups up to high levels(Time/Nec of 12 is
> a really really strong draw for any earth mage), so buying
> up their priestly abilities at double, while expensive, is
> very feasable. I personally don't wanna see an earth mage
> with Halt Time and Divine word. Also, you'd just about
> see the disappearence of the Nomad, sice Mages and Augers
> could get the incants at only double cost.
Depends on your focus. If your mostly into incants you'll be a
Nomad and pick up the more permanent abilities (Mages and Augers)
at double instead. From a cost standpoint thats the better path.
Nomads and Priests are interesting examples. Both are backgrounds
that you can only get into with GM permission... if you don't start
as one. Finding a Rondo to induct you is pretty tricky (convincing
them to do so is even trickier)... I'd like to think that priesthoods
are at least moderately selective.
If you start as a priest then you'd buy divine word at base 300
(23400) and (assuming earth is your element) Necromancy 12 at
base 1200 (93600)... total: 117000 (46.8 rates). Going the other
way (earth mage, buying priestly its: 46800(rate 12 at base 600)+
46800 (rate 12 at base 600) or 93600 (37.44 rates). With the
current system you get 65.52 and 46.8 rates respectively. Its down
in either case. Which I don't like.
[Being steve spew about the good old days]
Anyone remember Jaern before AQ? It took a LONG time to work
your way up to a lightning bolt and you were respected when
you got one. Now you get one your 2nd adventure. Pure crap.
A killer is born by rating 10 (warrior wise) and only hones
himself after that. Rate 10 also sees a divine word. *sigh*
Too many eeps? Or stuff too cheap?
[end spew]
-Steve