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Re: Defensive Skill
Suggestion:
However dice are rolled for the defense skill, make
the bonus DV added = n * normal DV of weapon.
I.E. whatever n is, a longsword gives n bonus,
a greatsword 2n bonus, a shield or quarterstaff 3n bonus,
etc. n is likely 1 per die or 2 per die or whatever
is decided.
-Pat
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____________________________________________________
Patrick C. Collins drunsen@ecicnet.org
Process Engineer and Learner of Life
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> > The rolling of dice for a defensive skill gets complicated when
> > you are dealing with our system. And because I don't think
> > the damage a weapon inflicts should reflect its abilities
> > to help with defense. A glaive(base 360) or a Halberd(base 600)
> > would be much easier to use in defense(very similiar use
> > to that of a quarter staff), than a long sword. However
> > they cost more as a base attacking weapon.
>
> Potentially true, but true enough to add a shload more skills?
Gives warriors something more to buy than just DP, Mod, and skill.
> Hrm... most blocks are turned into attacks and a good atack leaves
> you with a defense. In most martial arts (Rob, jump in) a strike
> can serve as a block. I'm not putting down your argument about the
> skill packaging, just refuting your examples :)
>
> -Steve
*shrug* Wright
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