[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Defensive skill
> Next thing, I think it should just be a flat +2 to DV regardless of
> weapon. If you go with the DV add by weapon type, then you are
> gonna get some monsters who buy up the Shield skill at base 60, and
> adds 25 to his CDV and GDV(using an adamantite shield, and making a
> 5 die check). So our hypothetical warrior will have a CDV of:
> Mob Agi Sta Helm Arm Sh Skil
> 3 2 2 1 6 5 25 = 44. That is assuming he has
> iron plate, and an adamantite shield.
> knock it down to 39 if just steel shield,
> and 34 for normal shield. Then if
> he has any sort of defensive items
> we are goin up even higher.
>
> Granted this will neceessitate the big mega warriors using their
> skill for a precise attack, to get a reasonable chance besides
> a crit, to hit. But do we want it that damn ugly?
>
Yes, but if a warrior spends all of his time defending he will never
win. What do they say, "the best defense is a good offense". At
max they would get one attack a round. Eventually they will be
hacked (or magiced) to pieces by only defending with the mega
shield.
> Another thing i wanted to bring up, priestly weapon skills? Since
priests
> are part combat and don't get weapon skills, should they? I can see
> arguements for and against. Also instead of just a flat weapon
> skill like marines and warriors, what about letting them buy a weapon
> of their god, or a chosen weapon at only double cost?
>
I like the idea of a chosen weapon or a class of priestly weapons
(obviously not for priests of Isis). Maybe staffs, daggers, slings, and
bows (basically woosy weapons to be used as a last resort sort of
thing).
-Kris