[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Political intrigue
I would like to see a Laid cult as well, but I don't think it'd be
a full blown sect, or have any power. Their god is dead afterall,
unless they call Orus, who is apparently the whore god(I don't care
what you call me, here have some power), is giving it too them cause
they feel strongly.
The reason I have never used much of anything with the Laid, and honestly
I find the group you have to be too over powered, and much more geared
towards NPCs for me to want to see it become more of a player thing.
As NPCs, I think it'd be great, they'd be quite similiar to HIrudo, and
several of your spells mimic that as well.
Wright
> I have a player character character who has designed his own sect, his own
> spell group, and made several "holy items". I have recieved no
> encouragement from the GM structure, mostly because of the lack of
> consolidated leadership. When we put together a complete model of the
> campaign, there should be more room to play with these sects. Their
> actions can have a bearing on the game, and others can interfere or join
> with the cause. I have written little on "Bob"s sect, basically because
> it has no in game effect. This is kind of shameful because it is really a
> unique thing. I may or may not move him to the new campaign, for a few
> reasons, but the sect will live on (two characters are inducted and have
> spells and items). If a GM is interested in integrating this sect into
> gameplay, contact me. I think player characters making these sects as
> opposed to GM or actors will add the history and life to these branches
> that they deserve.
>
> Jevan F.
>
>
>
> On Tue, 23 Jun 1998, Wright Frazier wrote:
>
> >
> > Sure, if you guys wanna come up with a couple of alternate versions
> > of the standard Torite(i.e. subsects) I'm all for it. Just remember
> > that in Geleia, Torites have a different role than in Rougtero, they
> > aren't the law out of hand. They may join militias, or the army, etc...
> > but the temple doesn't handle the justice system in any cities that
> > I know of, granted someone might write up a part of their setting
> > to include this however. I know for myself, the role of the Torites
> > in Kieron's Watch will be advisory to the king, and body guards.
> >
> > Wright
> >
> >
> > > Regarding Priests of Tor
> > > I believe the point behind a broken weapon leading to loss of
> > > drills relates to the whole soul thing. Unlike the rest of their drills,
> > > the "power" for the weapon drills is stored in that part of their soul
> > > they put in their weapon. Remember that part of their weapon is their
> > > blood. That is why their weapon is so sacred to them. Although I would
> > > like to see a hand to hand combat group developed for the priests of Tor.
> > > It would have to be very carefully balanced though. This is just my
> > > thoughts. I will probably jump on most of the Priest of Tor things. BJ
> > > and I have been playing them for a long time. If you would like I will
> > > volunteer to head up some of the Priest of Tor stuff for the new
> > > campaign. Actually I would like to get BJ involved in this too. He
> > > probably has more good ideas about it than I do. He has also put a lot of
> > > thought into how squads should work and how things in a full force enclave
> > > work.
> > >
> > > Matthew D. Fahler
> > > Chemistry Teaching Major
> > > Purdue University
> > > Phone: 743-0002
> > > Email: martuck@expert.cc.purdue.edu
> > >
> > >
> > >
> >
> >
>
>