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rounds and damage




Wow this is a biggie.

> the 4second round is in my opinion, far to short.  Not because of
> the amount of stuff to be done, but because it makes everything so
> literal.  I honestly prefer a longer, 20sec round, that will allow
> for the fact that instead of making 4 actual attacks, you are making
> a bunch more, and you are only getting in 4 good ones.

I've actually always thought it was two long. *shrug* Combat
simulation games drop it down much further. 

> That also brings up another point, if you are going realism, then a
> thrown dagger is gonna do dick against a guy in full plate armor.  And
> we should go with reductive armor.  Armor that knocks off damage from
> attacks, and makes you harder to hit.  I.e. you have a bitch of a time
> penatrating Sam's armour, but if you do penetrate, then much less damage
> is going to be delt.

Yeah, well thats a fundamental change and not likely to happen. We 
work with what we have. We're not putting together a combat game,
we're putting together a game thats supposed to be simple and fast
to play. Combat already takes way too long (real time).

[long winded example and stuff about DP=Fatigue deleted]
DP has to be actual damage or it wouldn't take so long to heal.
Go out and fatigue the hell out of yourself. If your not back
to normal in a day or so your way, way out of shape. At 3 points
a day it sometimes takes adventurers a month to recover.

DP may not be cuts, but it could be strains, bruises, cracks,
burns, etc... must be some real damage or it'd heal quicker :)

						-Steve