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Re: Weapons list
> I think to keep these 1d20 weapons from being too ugly...
> make them 1d12 weapons. Or, 1d12+4 at the most.
> Looking at the game that spawned AQ (by those other
> folks...the ones originally from Wisconsin)...not
> many weapons were capable of inflicting more than
> 12 points on a man sized opponent.
Nix. AQ weapons have historically always been a straight
die roll. For good reasons. Take a look at the probability
curve when you add a + to it. Same curve moved over 4 spaces.
Yech. I don't like 5 being the minimum damage :)
> Is a Zwiehander really capable of dealing 66% more damage
> than your average Greatsword? Same goes with the
> other 1d20 weapons.
Good point.
> Just remember not to make the damage 2dx or the
> weapon curve gets ruined.
Another good point.
> I think that before 1d20 weapons are allowed into the
> game, we must seriously consider their impact (no
> pun intended) on the game.
Excellent point. There's been a couple of d20 weapons in
the game. The associated skill has a base 600 (for the
associated background) but you'd always spend the eeps
because two hits is a potential 40 and an average 21.
Yummy.
-Steve