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Re: [Fwd: Weapons list]




the 1d12+4 stuff I'm fine with.  *shrug* the odd damage values
never bugged me in the least, and I much prefer it cause
it lets you get more differentiated in weapons.

a zwiehander is a 6' long sword.  I have serious trouble believing
the AQ great sword is anything approaching this, you just cannot
swing a sword that big multiple times in 4 seconds, and I'm not
talking that lame as shit thing kevin was talking about that they
did in sca where they hold the ritan sword up over their head and
wiggle the tip of the blade up and down.

Historically the progression starting with the long/broad sword
went next to the bastard sword(so you could get that extra hand in
for more power), then to the 2 handed or great sword.  This was
a bigger version of the bastard sword, but not what people think
of as the monster 6' german pike buster sword.  This was simply
an enlarged long/bastard sword.  I have one very similiar, fell
free to come see it.  The zwiehander is the huge german sword,
bigger than a flamberge, that was developed to knock the heads
off pikes, and the legs off horses.  Its 6' or more in length,
has a really wide guard, and is the one you see with the foot
or so of leather above the guard that is used for making
the thing more wieldy(you grip there to pull it back).  No sword
that you have to change grips on to recover(beyond a simple sliding
up or down of the hands on the grip) can you recover quickly 
enough to multi attack with.  

Wright

> I think to keep these 1d20 weapons from being too ugly...
> make them 1d12 weapons.  Or, 1d12+4 at the most.
> Looking at the game that spawned AQ (by those other
> folks...the ones originally from Wisconsin)...not
> many weapons were capable of inflicting more than
> 12 points on a man sized opponent.  
> 
> Is a Zwiehander really capable of dealing 66% more damage
> than your average Greatsword?  Same goes with the
> other 1d20 weapons.
> 
> Just remember not to make the damage 2dx or the 
> weapon curve gets ruined.
> 
> I think that before 1d20 weapons are allowed into the
> game, we must seriously consider their impact (no
> pun intended) on the game.
> 
> -Pat
> 
> -- 
> ____________________________________________________
> Patrick C. Collins      drunsen@ecicnet.org
> Process Engineer and Learner of Life

-- Start of included mail From:  Wright Frazier <khelek@ns1.cioe.com>

> Return-path:  khelek@ns1.cioe.com
> Subject:  Weapons list
> To:  gmlist@cioe.com
> Date:  Wed, 24 Jun 1998 18:12:28 -0500 (EST)

> 
> Type Str DV  Rate Weapon       Strk Thrw Rng  Impale  Reach Bkg
>  P   10  -   2    Atlatl       ---  1d8  200' ---      -     W
>  E   14  2/1 1    Bastard Swd  1d10 1d6  15'  1d12+8   M     W
>  E   12  2   1    Battle Axe   1d12 1d4  15'  ---      M     W
>  B   14  2   1    Battle Hammer1d10 1d10 20'  ---      M     W
>  B   6   -   1    Brass Knuckle1d3  ---  ---  ---      M     W
>  E   12  1   1    Broad Sword  1d10 1d4  15'  1d12+4   M     W
>  B   10  1   1    Buckler      1    ---  ---  ---      M     W
>  B   8   -   1    Cestus       1d4  ---  ---  ---      M     W
>  E   11  -   2    Chakram      1    1d3  60'  ---      M     W  
>  E   15  2   1    Claymore     1d12 1d6  15'  1d12+8   M     W
>  B    6  1   1    Club	       1d4  1d2  10'  ---      M     W
>  P   10  1   3    Crossbow     1d4  1d8  240' ---      M     W  
>  E   12  1   1    Cutlass      1d8  1d3  10'  ---      M     M
>  P    6  1   1/2  Dagger       1d4  1d3  25'  1d3      M     M
>  P    8  1   2    Dart	       1    1d4  50'  1        M     W 
>  P   12  1   1    Estoc        1d6  1d4  15'  1d8+4    M     M 
>  E   11  1   1    Falchion     1d10 1d6  10'  ---      M     M
>  B    4  -   1    Fist	       1d2  ---  ---  ---      M     M
>  B   10  1   1    Flail        1d8  1d2  15'  ---      M     W
>  E   16  2   1    Flamberge    1d12 1d6  10'  1d12+9   M     M
>  P    8  1   1	  Gaff Hook    1d3  1    20'  ---      M     M
>  P   13  2   2    Geleian Bow  1d4  1d6  260' ---      M     W
>  E   14  2   1    Glaive       1d10 1d8  30'  1d12+8   M/15' W
>  P   14  1   8   GramshireXbow 1d4  1d12 380' ---      M     W  
>  E   17  2   1*   Great Axe    1d20 1d8  10'  ---      M     M
>  B   13  2   1    Great Flail  1d10 1d2  10'  ---      M     W
>  B   15  2   1    Great Mace   1d12 1d3  10'  ---      M     W
>  E   16  2   1    Great Swd    1d12 1d8  10'  1d12+10  M     W
>  E   15  2   1*   Halberd/Chop 1d20 ---  ---  ---     M/15   W
>  P   15  2   1   Halberd/Thrst 1d8  1d4  10'  1d12+5  M/15   W
>  E   10  1   1    Hand Axe     1d8  1d4  20'  ---      M     W
>  E    9  1   1/2  Hatchet      1d6  1d4  40'  ---      M     W
>  P    8  1   1/2  Javelin      1d6  1d6  100' 1d10     M     W
>  E   12  1   1    Katana       1d10 1d3  15'  1d8+4    M     W
>  B    5  -   1    Kick	       1d4  ---  ---  ---      M     M
>  E   10  1   1    Kukri	       1d6  1d4  ---  ---      M     M
>  P   14  2   2    Kieron Bow   1d4  1d8  360' ---      M     W
>  P   12  1   1    Lance	       1d6  1d4  15'  1d20+4  10/20  W
>  P   12  1   5    Liston Xbow  1d4  1d10 300' ---      M     W
>  E   14  2   1*   Lochaber Axe 1d20 ---  ---  ---     10/20  W
>  E   12  1   1    Long Sword   1d10 1d4  15'  1d12+5   M     W
>  B    9  1   1    Mace	       1d6  1d3  15'  ---      M     W
>  E   10  1   1    Machete      1d6  1d4  15'  1d4+4    M     W
>  P    9  2   1    Main-Gauche  1d3  1d2  15'  1d3      M     M
>  E    8  1   1    Maroglave/Bl 1d8  1d3  10'  ---      M     M
>  P   10  1   1    Maroglave/Pt 1d6  ---  ---  1d6      M     M
>  B   16  2   1    Maul         1d8  1d6  15'  ---      M     W
>  P   12  2   1    Military Pick1d10 1d4  10'  ---      M     W
>  B   13  1   1    Morning Star 1d10 1d3  15'  ---      M     W
>  E   14  2   1    Naginata     1d10 1d4  15'  1d8+5    M/15  W
>  B    8  1   1    Nunchaku     1d4  1d2  15'  ---      M     W
>  E   16  2   1    No-dachi     1d12 1d6  10'  1d8+8    M     W
>  P    8  1   1    Pick	       1d6  1d4  15'  ---      M     W
>  P   14  2   1    Pike	       1d8  1d2  10'  1d20+4  15/30  W
>  B   13  2   1*   Pole Hammer  1d12 1d3  10'  1d8E    10/20  W
>  B    6  3   1   Quarter Staff 1d4  1d2  40'  1d2      M     W
>  P   10  1   1    Rapier       1d6  1d4  15'  1d6+4    M     M
>  E   10  1   1    Sabre	       1d8  1d4  15'  1d8+5    M     M
>  B   9   2   1    Sai	       1d4  1d4  20'  1d4+2    M     W
>  E   10  1   1    Scimitar     1d8  1d6  15'  ---      M     W
>  E   10  2   1    Scythe       1d6  1    10'  ---      M     W
>  P   10  1   2    Self Bow     1d3  1d6  200' ---      M     W
>  E   15  2   1    Shamshir     1d12 1d8  15'  ---      M     W
>  P    4  -   1/2  Shank        1    1    15'  1        M     W
>  B    8  3   1    Shield       1d2  1d2  10'  ---      M     W
>  P    8  1   1    Short Sword  1d6  1d3  20'  1d10     M     W
>  E    7  -   2    Shuriken     1    1d2  20'  ---      M     W
>  E    8  1   1    Sickle       1d6  1d3  15'  ---      M     W
>  B   14  2   1    Sledge Hammer1d8  1d6  15'  ---      M     W
>  B    5  -   2    Sling Stone  ---  1d3  50'  ---      M     W
>  B    6  -   2    Sling Bullet ---  1d4  70'  ---      M     W
>  P    6  1   1    Spear        1d6  1d6  80'  1d20    M/15   W
>  P    6  1   1    Stilleto     1d4  1d4  25'  1d4      M     M
>  E    6  1   1    Tanto	       1d4  1d2  20'  1d4      M     W
>  P    7  1   1    Trident      1d6  1d6  60'  1d20    M/15   M
>  E   12  1   1    Tulwar       1d10 1d6  15'  ---      M     W
>  E   10  1   1    Wakizashi    1d6  1d3  15'  1d6+2    M     W
>  E   12  1   1    War Axe      1d10 1d4  20'  ---      M     W
>  B    9  1   1    War Hammer   1d4  1d4  50'  ---      M     W
>  B    8  1   2    Whip         1d3  ---  ---  ---     M/15   W
>  E   17  2   1*   Zweihander   1d20 1d8  10'  1d20    M/15   W
> 
> Rng: Useful tactical range = 75% of listed: no penalties
>      Maximum tactical range = listed range: -6 to hit
> 					    elves do not have
> 					    this penalty.
>      Maximum range is the listed number in yards, at this
> 	range, only a natural 20 will hit, and then that
> 	is simply a normal hit.
> Reach: M = Melee.  Numbers are feet.  Before a slash is the
> 	minimum range.
> Bkg: Background associated with the weapon.
> Use rates marked with a * = no multi attack is possible
> All thrown weapons have a use rate of 2.
> 
> 
> 
-- End of included mail.