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Re: [Fwd: Steel tech and weapons]



There are no restrictions/associated stats for Mods.  That would've turned up in my rule
bug hunt way back when (remember that one, Wright?  The two sheets of lesser-known rules
that were unused and if used, played wrong [though the 'wrong' variant was best])...

Hm.  Who all had copies of those weird rules?  I bet I have that somewhere...  most of
those would be great candidates for fixes/clarifications...I think Wright, Brian, and Ster
did.  Anyone else?

Anyhow, a) MODs don't have a stat, and b) they should.  I'd suggest the associated DV stat
be the cap.  This would give a bit more reason to be, oh, say, a -strong- warrior.  i.e.
STR for CMod, PER for MMod, and WIL for GMod.

-Jamie

===

Steve Ames wrote:

> Yeah... Jevan is wrong. There isn't any base for mods. Historically
> its been played using the save one as the corresponding DV, but the
> book says nothing... I think.
>
>                                                 -Steve
>
> > Hmm..are they?  that opens up a whole can of worms if they are.  Anyone
> > else know anything about this?
> >
> > Wright
> >
> > > I just remembered...
> > >
> > >
> > > Aren't mods int based skills?
> > > Should they be?
> > >
> > > Jevan F.
> > >
> > > On Sun, 21 Jun 1998, Wright Frazier wrote:
> > >
>