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Things.




Okay, just a few things to clear up.

1) Saturday: 6PM Gm Meeting.
2) Voting Issues:
	Hirudo: yes or no as players
		If yes, then various subsects as I outlined, or go
		with just remolding them into what Steve described?

	Material bonuses:
		No weapon bonuses for materials.
		Bonuses only to hit
		Bonuses only to damage
		Keeping the status quo.
	New Race charts.
	Elven priests
	
3) GM assignments for materials.
	I have not gotten any real response on this, only a few people
	beside myself.  Granted I'm willing to do a lot, but I
	want some help.

	Assignments so far.
	Kieron's Watch/Kingdom of Kieron's Watch: Wright
	Southham(general outline): Wright
	Basic Culture for Geleia, elven and other: Wright
	Weather system: Joel
	New Weapons: Wright
	New Armor: Kevin and Wright
 	New Business and pricing system: Lyle
	Kieron's Watch Mage's Guild: Jamie Westbrooks
	Horsebreeds: Amanda Trimble	
	General theme for each city for a guide for the city GM: Wright
	
Stuff I would like help on:
	Anything you can think up that I haven't covered.
	City writeups with actors
	Subsects of religions/alternate takes on religions
	The Black Legion remnants
	various mercenary companies
	Southern Pirates
	New Models by culture: i.e. the Liston Assassin model; the
				    Gramshire Crossbowman model.  You
				    get the idea, just like the ones
				    in the book.  I already have a
				    tentative list of 15 or so of'em.
	In depth culture stuff: proverbs, outlooks, prominant
		families, some history.
	In depth looks at religions.
	In depth looks at Mysticism, and alternate takes on it.  May be
		more than just Seekers, Troubadors, Second-lifers, and
		preservers?
	New Ship weapons.
	New mods to ships.
	A possible good rating system for priests.  Possibly a 
		'faith' stat that you garner points in for being
		a good priest.
		i.e. Marcus is a very loyal and dutiful priest of
			Anubis.  When he does a good thing in the
			eyes of his god, he gets some more faith
			points(essentially divine karma), when
			he blatantly goes against the tenants of
			his religion(helping someone come back to
			life) he looses faith points.
	Cities open: If anyone has any info on these cities, please let
			me know so it can be consistant and we don't
			have to make up quite as much. =)

		Devon: inland city on the north of Geleia.  Tentatively
			allied with Liston, or it was awhile back.
			its located on a river, and little is currently
			known about it in the active game, at least
			by me.  So its pretty well open.  I was thinking
			of that being more of a plains type area(plains
			leading to the sea) and the principle breeder of
			horses for Geleia.

		Aelran: The city in the swamp.  It sits on a fairly
			major trade route north.  I don't remember
			a whole lot about it.  Possibly a lizard
			city inland? or just a bunch of swamp dwelling
			elves and humans?  
		
		Kraelthon	
			City on one of the rivers flowing out of the 
			mountains.  It is on a crossroads and controls
			the bridge north across the river that leads
			to Aelran, Liston, and Devon.  It is a 
			very large and major trading center.
		
		Gramshire and Brinshire
			Two forest towns/communities.  I have never
			gone there incharacter, and know nothing
			about it.  So unless someone else does, I'm
			thinking these two would be two of the bigger
			homes for mysticism in Geleia.  Both are
			fairly small.

		Northham: Another forest city on the eastern side of
			the island.  Its fairsized, and being on 
			the foest road leading north out of Southham
			to Ailwan and then to Liston.  Again, never
			been here personally, so its pretty open.
			I was thinking it'd be a pretty major center
			for the worship of Osiris.

		Southham: This is the largest city in Geleia tentatively.
			Its also going to be the campaign HQ unless
			someone objects strongly and with good
			reasons.  Its a very cosmopolitan place and
			major trading port, and has the only really
			sheltered harbor on the island.  Its well
			known for gambling and its beauracracy.  This
			will lead to a good bit of corruption in
			the government, and so a lot of possiblities
			for political intrigue.  Its government is
			primarily formed of merchant lords.  Tentatively
			this one is gonna be over all mine, that is simply
			as campaign coordinator, and I want it to
			be very free and open for everyone to add and
			tinker with.  I'm thinking 20-30K people.  That
			is a HUGE amount of people without modern
			conviences, so people coming up with plenty
			of stuff for it should not be a problem.

	Writeups for surrounding islands of note.  We shouldn't
		outline these too heavily, but there are some fairly
		important islands around Geleia, and so we should
		have people take care of these.  Grunslop comes to
		mind as a big island that needs some work.


Wright