[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Things.
Okay, just a few things to clear up.
1) Saturday: 6PM Gm Meeting.
2) Voting Issues:
Hirudo: yes or no as players
If yes, then various subsects as I outlined, or go
with just remolding them into what Steve described?
Material bonuses:
No weapon bonuses for materials.
Bonuses only to hit
Bonuses only to damage
Keeping the status quo.
New Race charts.
Elven priests
3) GM assignments for materials.
I have not gotten any real response on this, only a few people
beside myself. Granted I'm willing to do a lot, but I
want some help.
Assignments so far.
Kieron's Watch/Kingdom of Kieron's Watch: Wright
Southham(general outline): Wright
Basic Culture for Geleia, elven and other: Wright
Weather system: Joel
New Weapons: Wright
New Armor: Kevin and Wright
New Business and pricing system: Lyle
Kieron's Watch Mage's Guild: Jamie Westbrooks
Horsebreeds: Amanda Trimble
General theme for each city for a guide for the city GM: Wright
Stuff I would like help on:
Anything you can think up that I haven't covered.
City writeups with actors
Subsects of religions/alternate takes on religions
The Black Legion remnants
various mercenary companies
Southern Pirates
New Models by culture: i.e. the Liston Assassin model; the
Gramshire Crossbowman model. You
get the idea, just like the ones
in the book. I already have a
tentative list of 15 or so of'em.
In depth culture stuff: proverbs, outlooks, prominant
families, some history.
In depth looks at religions.
In depth looks at Mysticism, and alternate takes on it. May be
more than just Seekers, Troubadors, Second-lifers, and
preservers?
New Ship weapons.
New mods to ships.
A possible good rating system for priests. Possibly a
'faith' stat that you garner points in for being
a good priest.
i.e. Marcus is a very loyal and dutiful priest of
Anubis. When he does a good thing in the
eyes of his god, he gets some more faith
points(essentially divine karma), when
he blatantly goes against the tenants of
his religion(helping someone come back to
life) he looses faith points.
Cities open: If anyone has any info on these cities, please let
me know so it can be consistant and we don't
have to make up quite as much. =)
Devon: inland city on the north of Geleia. Tentatively
allied with Liston, or it was awhile back.
its located on a river, and little is currently
known about it in the active game, at least
by me. So its pretty well open. I was thinking
of that being more of a plains type area(plains
leading to the sea) and the principle breeder of
horses for Geleia.
Aelran: The city in the swamp. It sits on a fairly
major trade route north. I don't remember
a whole lot about it. Possibly a lizard
city inland? or just a bunch of swamp dwelling
elves and humans?
Kraelthon
City on one of the rivers flowing out of the
mountains. It is on a crossroads and controls
the bridge north across the river that leads
to Aelran, Liston, and Devon. It is a
very large and major trading center.
Gramshire and Brinshire
Two forest towns/communities. I have never
gone there incharacter, and know nothing
about it. So unless someone else does, I'm
thinking these two would be two of the bigger
homes for mysticism in Geleia. Both are
fairly small.
Northham: Another forest city on the eastern side of
the island. Its fairsized, and being on
the foest road leading north out of Southham
to Ailwan and then to Liston. Again, never
been here personally, so its pretty open.
I was thinking it'd be a pretty major center
for the worship of Osiris.
Southham: This is the largest city in Geleia tentatively.
Its also going to be the campaign HQ unless
someone objects strongly and with good
reasons. Its a very cosmopolitan place and
major trading port, and has the only really
sheltered harbor on the island. Its well
known for gambling and its beauracracy. This
will lead to a good bit of corruption in
the government, and so a lot of possiblities
for political intrigue. Its government is
primarily formed of merchant lords. Tentatively
this one is gonna be over all mine, that is simply
as campaign coordinator, and I want it to
be very free and open for everyone to add and
tinker with. I'm thinking 20-30K people. That
is a HUGE amount of people without modern
conviences, so people coming up with plenty
of stuff for it should not be a problem.
Writeups for surrounding islands of note. We shouldn't
outline these too heavily, but there are some fairly
important islands around Geleia, and so we should
have people take care of these. Grunslop comes to
mind as a big island that needs some work.
Wright