[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: DI
Ahh, Divine Intervention.
I guess this was a post that changed its thread to
DIs.
I believe every successful DI upon death (not when
you are outnumbered 50 to 1 by hirudo and there
appears no way out) should result in a successful
resurrection.
I don't place great faith in the way they are currently
run, simply because I have seen a successful DI, with
a favorable reaction roll (2d6, you want low, 3 on the dice)
turn into two adventurers dying instead of one. The
call was to either Isis or Orus as well. And, a Miracle
was cast in conjunction with it to help favor the roll.
End result...one adventurer died trying to save another...
and both remained dead.
On the DI dice, malevolant effects from the gods are supposed
to turn up on a roll of 6,6,6. The players lose faith in
the system when a roll of 1,1,2 and snake eyes on the reaction
roll results in death of both the pious adventurer and his
surrounding companions.
And, as far as handling divine interventions, is it correct
that, within the campaign, Lyle, Dan, and Wright all have
the "power" to handle them? (Provided it isn't Wright
who's character is dying and Wright interpreting the DI).
If so, the three of those people should get together and
determine what success means and what it brings about.
Also, I don't believe nomadic incants should have any
influence on DI rolls of any kind.
-Pat
--
____________________________________________________
Patrick C. Collins drunsen@ecicnet.org
Process Engineer and Learner of Life
- References:
- DI
- From: Steve Ames <steve@ns1.cioe.com>