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Re: Rudrites (ie hirudo)



> Ppl miss the major 'flaw' about being/playing a Hirudo.  99.9% of the time, a
> hirudo is not a cost effective character because of one simple fact.  You're
> not born a Hirudo, you're made one...i.e. triple cost spells. Even if you were
> a priest, I'd have to say the Rudrite spells would stil be triple cost, simply
> because of the breaking and realigning of the faith.

Correct. Hirudo spells are much more costly than for any other priesthood
including T'or.

> If a Hirudo raised a child in the way, however, a person could (I s'pose) be a
> Hirudo.  Want to allow them in play?  Well, by nature (supposedly) they'd be
> to disruptive to play in a party...this doesn't cut it imho, since ppl worship
> Rudri all the time...and lord knows we've all seen innumerous 'priests' whose
> only apparent connection with their supposed faith is that they use those
> spells...more of a odd-flaovred mage.

You can't be raised a hirudo. Being a hirudo involves physical changes
as well as the faith change. A child would not survive these changed...
by the time your old enough to survive them your at triple like everyone
else because you have to relearn your body since your no longer quite 
human.

> There are a few Hirudo spells which are just godawful broken and would need to
> be fixed, and also their whole gaining exps by munching another hirudo is
> unbalancing (since no other background has anything at all similar), but I
> think they're playable.  I played out and (unofficial) retired an auger
> worshiper of Rudri, and had to turn down becoming a Hirudo three times simply
> because I'd lose the char, even though she'd have jumped for it.  (shrug)

Did you read the write up I sent along. I believe all of the godawful
stuff has been deleted and that the background writeup adds some depth
to the priesthood, and hence to the game itself.

						-Steve